Here's the current version of the NES Update Hacks part of the synopsis.
Give me an example of how I would currently have to set things up.....
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Bionic Commando '99
By Chris Covell
Version: 1.0; Release Date: February 21, 2006
http://www.romhacking.net/hacks/82/Description:
The original Japanese version of Bionic Commando (Hitler no Fukkatsu: Top Secret) underwent quite a bit of censoring before being released in English. Due to Nintendo's strict censorship policies, all references to the Nazi Party, such as swastikas and the word Nazi, had been replaced with inoffensive material. This hack attempts to make the game be more like its Japanese counterpart. A few graphics have been switched, and the Badds are now Nazis. A few colors in the pallete were darkened, too, as Nintendo felt it was necessary to brighten everything up a bit. Also, a few parts of the script were rewritten/corrected, which
unfortunately includes a famous quote by a soldier in one of the neutral areas.
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Blaster Maseter - Pimp Your Ride
By Jigglysaint
Version: 1.1; Release Date: January 1, 2007
http://www.romhacking.net/hacks/199/Description:
Blaster Master: Pimp your Ride, is an assembly hack for the NES platformer Blaster Master. Changes to most of the areas are minor save for areas 1 and 2 tank section, which are re-done. The changes are made to utilize the full effect of the ASM hack, and premise of this hack which is the 8 new additional upgardes the tank can get.
Yes, 8 new upgrades. That means the game has a total of 15 upgrades in all, and almost all of them are going to be needed to finish the game. Along with that are some other ASM changes, one that would need explaining is the gun powerup system. Instead of one gun unit equaling one level, you must collect many gun units to raise you gun power. The upside is that you do not lose your gun level if you get hit or die. This means that any powerup you find will not be wasteful.
There are also other changes as well that will become apparent when you play. This hack was started sometime last spring or summer and deamed complete on December 31 2006. If there are any bugs, dont hesitate to point them out.
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Castlevania III - D Curse [Uncensored]
By Dragonsbrethren
Version 1.0; Release Date: November 20, 2005
http://www.romhacking.net/hacks/88/Description:
This patch fixes a small number of graphical oversights in Castlevania III. Most of these are related from reusing graphics from the first Castlevania game but forgetting to reorder two colors in their palette. Whether these are actually bugs is debatable, I made this patch for my own personal use but decided to release it publicly. The archive also includes a patch to use uncensored graphics in CV3 and a few patches for Akumajo Densetsu.
Bugfixes:
- Holy Water: In CV3 this suffers from two colors being reversed, in Akumajo Densetsu it is missing a color entirely.
- Candlestand: Suffers from two colors being reversed. Possibly intentional, it still looks good this way.
- Rosary: Better known as the Cross, this is the item that kills every enemy onscreen. It had two of its colors reversed.
- Money Bag: In CV1 two of the money bags use a dark colored bag with a light colored dollar sign, the other reverses the colors. CV3's money bags all use a light bag with a dark dollar sign, this reverses the colors in CV3.
- Points: The points when you pick up a money bag or kill more than one enemy with a subweapon were light-colored in CV1 and future CV titles, leading me to believe the blue numbers in CV3 were a mistakethey do look better, however.
- Censored Graphics: All are related to topless women, mostly just statues except for Medusa, who was made a male in CV3.
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Dragon Warrior III [Modernization]
By Reiska
Version: 1.0; Release Date: October 18, 2008
http://www.romhacking.net/hacks/462/Description:
This patch has three noticeable effects:
It changes all the spell names, where applicable, to match the translations used in Square Enixs most recent Dragon Quest series translations (Dragon Quest VIII and Dragon Quest IV: Chapters of the Chosen for DS).
It changes the class names to reverse Nintendo of Americas censoring of some of the NES versions religious references, to those used in the English version of the Game Boy Color remake.
Where appropriate, it changes the 2-letter class abbreviations that are displayed on in-battle status screens to match the changed class names.
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Earthbound Zero [Update]
By Starmen.net
Version: 1.2Beta; Release Date: 2001
http://starmen.net/v...te.php?id=17876Description:
This is an old hack (circa 2001). It was meant to make all the game text more palatable, which it succeeds in. It was also meant to double the experience you get from enemies, but it turns out this feature doesn't work right. There are other little changes here and there as well. It's also a little buggy in places, so only try this hack if you're bored and have nothing better to do. I was planning to do more work on this hack, but it's pretty much a dead project at this point.
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Faxanadu [Facelift]
By Ice Ranger
Version: 1.0; Release Date: March 30, 2005
http://www.romhacking.net/hacks/136/Description:
This is a hack of Faxanadu that improves the color palettes and restores graphics that were censored for the US release.
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Final Fantasy [Facelift]
By Goongyae
Version: 1.30; Release Date: August 24, 2001
http://www.romhacking.net/hacks/12/Description:
FinalFacelift is a fun patch that changes the look, but none of the gameplay, of Final Fantasy for the NES. It's not a game itself, but only a patch file specifying minor changes.
That's a very modest description of this hack. Here's a short list of changes:
- Five letter character names
- Default names for characters
- Retranslated names for items, equipment, and monsters
- Touched up dialog
- Enhanced graphics (With censored graphics restored)
It may not seem like a lot, but it has been the base for countless Final Fantasy hacks and offers an enhanced gameplay experience on its own.
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Kart Fighter [Update]
By DvD Translations
Version: 1.0; Release Date: April 2, 2004
http://www.romhacking.net/trans/784/Game Review (By Sardius):
Okay, here's a weird one. Kart Fighter is an unlicensed pirate original fighting game for the Famicom which features characters from Super Mario Kart beating the holy hell out of each other, Street Fighter style. Sound like Super Smash Bros? It shouldn't. This game predates Nintendo's own take on the genre by several years, and in fact could be cited as a source of inspiration for the creation of Smash Bros. Well, okay, maybe not. But still.
Anyway, Kart Fighter is
well, it's actually really good, surprisingly. Some would go as far to say that it's the best one-on-one fighting game on the NES, though its only serious competition is Joy Mech Fight, TMNT Tournament Fighters, and all that unplayable pirated crap like those ports of The King of Fighters, Mortal Kombat, and the dreaded Cony versions of Street Fighter.
Among its bootlegged peers, though, Kart Fighter reigns supreme. The game positively reeks of effort - all character sprites are original and unique to this game, and are large, colorful, and well-animated. The gameplay isn't perfect, but it's at least existent, which is more than you can say for any other pirated fighting game ever made for the NES. It's actually playable, for chrissake. PLAYABLE! Heavens!
It's not an excellent game by any means, but its mere concept and the decent amount of quirk contained within (dig the game's inexplicably capable and hot interpretation of Princess Peach) make Kart Fighter very much worth playing. If only for a few minutes.
And yes, the game has a two-player mode. Press left or right on controller 2 at the character select screen to enable it. Have a fun!
Description:
This isn't so much a translation as it is an improvement patch. The original game contained a whole bunch of weird (and possibly intentional) spelling errors in the character names, which apparently bugged DvD enough to make him want to fix things up. This patch fixes all the character names you see both during the game and on the high score table, and also makes a few small graphical changes, to further enhance your Kart Fighter experience.
Shame he couldn't do anything about the game's crippling flickering problem, though. Oh well, that's what FCE Ultra's allow more than 8 sprites per scanline option is for. You'll definitely want to enable that for this game, kids.
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Recca - Pure
By Sliver X
Version: 1.0; Release Date: January 23, 2007
http://www.romhacking.net/hacks/207/Description:
Most people don't know that there are alternate modes of the game Recca, which are accessed by very obscure means.
This hack makes them selectable from the start, adds a new title screen and translates the sound test mode as well (See the readme on how to access this).
New Modes:
Hard: 7 levels as opposed to the 4 normally available. Can be toggled on or off with Select on the title screen.
Zanki Attack: Same as either normal or hard mode with three differences enemies explode into bullets, you start with 50 lives and there is no ending sequence. Score is determined by how many lives you have left when you beat the game.
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Super Dodge Ball [4 Player Hack]
By aka translations
Version: 1.0; Release Date: November 8, 2005
http://www.romhacking.net/hacks/71/Description:
Plain and simply, this hack allows 4 players to play in Bean Ball mode.
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Oh... and go ahead and copy this message to test it out yourselves too guys. I'm still working on it though, so it's not complete.