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Author Topic: Z26x V5  (Read 336 times)

XPort

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Z26x V5
« on: September 02, 2006, 03:10:00 PM »

Z26X - Atari 2600 Emulator for XBox v5

http://xport.xbox-scene.com

What's new:

 - UI updated to most recent feature set

 - Save states implemented (!)

 - Rewind support

 - ZIP support (this may have already been implemented in a previous
   version - but I don't see any notes in the README for it.)

 - Difficulty settings as specified on "Configure Game" are now obeyed.

 - Record/playback works now (because it's based on save states -
   no save states = no record/playback feature.)

 - Added a Color/Black&White control.  Go to Controller -> Emulator
   Definitions and assign "Color/Black&White" to an Emu Button.
   Then make a Joypad Mapping -> Game Mapping for it.

 - Removed the annoying audio "pop" that would happen whenever
   starting/exiting a game.

 - Autodetect palette or force NTSC/PAL palette

 - Set phosphor level to reduce native flickering

 - DSP sound selection (off, simple average, scaled average)

 - Simulate PAL color loss option

 - Disable Compare Copy option

 - Swap joysticks 1&2 game configuration option, or go to
   Controller Configuration -> Emulator Definitions and assign
   "Swap Joysticks" to an Emu Button.  Then go to Joypad Mappings ->
   Game Mappings and assign a mapping to it.

 - Each XBox controller now controls the corresponding paddle so
   full 4-player games of Warlord, for example, are now possible.

 - Selectable paddle control methods:
   Left/Right Triggers (and inverted)
   Left  Thumbstick Left/Right (and inverted)
   Left  Thumbstick Up/Down (and inverted)
   Right Thumbstick Left/Right (and inverted)
   Right Thumbstick Up/Down (and inverted)

 - Removed paddle sensitivity since it's no longer used.  The paddle
   limits are exactly the limits of the triggers/thumbsticks.  The range
   of motion on the sticks and triggers just doesn't allow for the
   sensitivity that a real paddle provides.  There is no good solution to
   this, but I think paddles work better now than they did before.


Notes
=====


SuperCharger/StarPath
---------------------

I do not see any previous mention of what you should do to ensure that
your StarPath games work correctly.  Some formats of these game images come
with 2-4 parts all in separate files.  If your Starpath games come in multiple
files, you need to join them into one single file.  You can do this at the command
prompt in the following manner:

copy /b mindmaster1.bin + mindmaster2.bin + mindmaster3.bin + mindmaster4.bin mindmaster_full.bin



Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX,
MednafenX-NES, MednafenX-PCE, MednafenX-Lynx, AbuseX, PokemonMiniX,
Classic99X, SoftVMUX, VirtualBoyX, SuperVisionX, Chip8X, Atari7800X
what's next?

Enjoy!
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JLsoft

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Z26x V5
« Reply #1 on: September 02, 2006, 05:22:00 PM »

This week is kicking ass. :)
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XPort

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Z26x V5
« Reply #2 on: September 02, 2006, 05:25:00 PM »

QUOTE(madmab @ Sep 2 2006, 06:47 PM) View Post

Is that record/playback or rewind?  The old one would record and playback but somehow the timing was off and playback would get unpredictable results.  Megamania is a good example of a game that didn't work.


I'm very surprised you got it to work at all because recording/playback is based on save states.  When you start recording, it makes a save state, then starts capturing your joypad entries.  When you want to play it back, it loads the save state and starts feeding the captured joypad entries back into the emulator.  Since save states did not work until this version, you'd never be able to get the game back to the state where you started recording.  (Unless you turned it on immediately after booting a game and only tried to play it back after exiting the game and restarting it.)

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foog

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Z26x V5
« Reply #3 on: September 02, 2006, 06:37:00 PM »

badass xport... badass
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Heet

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Z26x V5
« Reply #4 on: September 02, 2006, 11:20:00 PM »

Thanks man this is awesome.   tongue.gif
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madmab

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Z26x V5
« Reply #5 on: September 03, 2006, 04:55:00 AM »

OK loaded it up and gave a quick kick to the tires!

Everything appears to be functioning correctly.  Although I had a little scare with Pitfall 2 until I realized I just had a bad dump.  Playback mode seems to be functioning properly.  I tried it on a couple games.  Flicker adjust working (although it does not seem to display the current value properly).

New paddle controllers?  Well they are kinda of a hit or miss thing.  The R/L combo seems to be the most intuitive although it takes a little getting used to.

Thanks for the much needed update of your emulator!  To bad J-red isn't around to provide a new and improved menu screen.  sad.gif
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beavis

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Z26x V5
« Reply #6 on: September 05, 2006, 07:47:00 PM »

Great job but I was wondering if you could change to use freeype for TTF rendering like XBMC does. Makes the fonts look soooooo good on 720p

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