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Author Topic: Requests For New Projects  (Read 2008 times)

kmssd

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« Reply #195 on: June 12, 2008, 10:30:00 AM »

How about a port of Frets on Fire? Its like a ghetto verison of GH, cause I don't think that can be ported.

Source Code:  http://sourceforge.n...g...gz
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XPort

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« Reply #196 on: June 13, 2008, 06:31:00 AM »

QUOTE(kmssd @ Jun 12 2008, 01:06 PM) View Post

How about a port of Frets on Fire? Its like a ghetto verison of GH, cause I don't think that can be ported.

Source Code:  http://sourceforge.n...g...gz


It's written in python and has about 8 other packages that would need to be ported for it to happen.  That's a monumental amount of work and I suspect it would actually be faster/easier to just write one from scratch (but don't look at me.)
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Szamot83

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« Reply #197 on: June 25, 2008, 01:18:00 AM »

Hello,
maybe you could port "openlierox" game?
It has net feature, and great gameplay. Could you do this?

http://openlierox.sourceforge.net/

You are doing great job. Best regards.

Sory for my english.
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Solo0815

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« Reply #198 on: August 04, 2008, 11:09:00 AM »

VisualPinMAME and PinMAME are OpenSource now!
QUOTE
# 08/01/08

    * PinMAME, PinMAME32 and Visual PinMAME 2.0 released
    * As of 4:59 EST today, Visual PinMAME is completely open source!
    * Since the last of Stern's Whitestar games turned 3 years old today, we are able to release the full source code to the public.
    * At the same time, the expiry date was effectively removed, so there you have it, cabinet builders. smile.gif
    * Not a whole lot of new features I'm afraid, but it's all in the whatsnew.txt anyway.

Pls port it!  love.gif
Sourcecode         Homepage

thx in advance
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VampX

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« Reply #199 on: August 06, 2008, 05:24:00 AM »

QUOTE(simpliband @ Aug 5 2008, 10:54 PM) View Post

I am a big Zelda Classic program fan!



We all are, but Zelda Classic does not have its source code available for download,
and without a source code it is impossible to port the game to xbox.

Maybe someday they will supply the source code, but i don't see it happen anytime soon.
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cbagy

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« Reply #200 on: August 31, 2008, 09:38:00 AM »

American Laser Games maybe added to mame.
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Spirrwell

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« Reply #201 on: September 07, 2008, 11:13:00 AM »

Hi,

   I already read that you would not port Quake to xbox because it is an fps game and but it was already ported I have the source I can send it through an email or you can download it through ftp (get mirc go to EFnet then on to channel #xbins an type !list then ftp your name that you used and the password emulation) I don't think you will do this one but I wanted to ask if you could turn it into quakeworld or use the ezquake source found here: http://ezquake.sourc...et/development/ click on source code to be redirected to the download site. You can reply or email me at [email protected] when you read this.
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Mr__x_

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« Reply #202 on: October 01, 2008, 12:08:00 PM »

HI!,
I'm wondering if there's a possible to play mega-play/mega-tech games porting the emulator hazemd (it's in www.mamechannel.it  ) to the xbox. I think is opensource (I see a folder named src  biggrin.gif )...if someone can answer me....THANKS!!
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Mr__x_

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« Reply #203 on: October 01, 2008, 01:42:00 PM »

I'm so confused sad.gif...
mameox is a port of a certain version of mame..right? so, why all megatech and many megaplay games result not-working?
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xyteam

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« Reply #204 on: October 01, 2008, 02:01:00 PM »

mameox0843b or mameox 128 plus is your best bet for those games.maybe your roms arent compatible with the mame you are using.i will have a look later and try some out.
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xyteam

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« Reply #205 on: October 01, 2008, 03:28:00 PM »

i tried out 3 megaplay roms sonic1,2 and golden axe2 and they played just fine.you should try looking at mameox128 as that has a lot of megatech/play games in the supportedgames.txt.

sorry for the double post,me bad.
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Mr__x_

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« Reply #206 on: October 02, 2008, 05:08:00 AM »

QUOTE(xyteam @ Oct 2 2008, 12:04 AM) View Post

sorry for the double post,me bad.

it doesn't matter for me  wink.gif
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Spirrwell

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« Reply #207 on: October 05, 2008, 10:16:00 AM »

QUOTE(Spirrwell @ Sep 7 2008, 01:49 PM) View Post

Hi,

   I already read that you would not port Quake to xbox because it is an fps game and but it was already ported I have the source I can send it through an email or you can download it through ftp (get mirc go to EFnet then on to channel #xbins an type !list then ftp your name that you used and the password emulation) I don't think you will do this one but I wanted to ask if you could turn it into quakeworld or use the ezquake source found here: http://ezquake.sourc...et/development/ click on source code to be redirected to the download site. You can reply or email me at [email protected] when you read this.

Well if your not gonna reply to this fine but would consider telling me how to put windows on my xbox?
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madmab

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« Reply #208 on: October 06, 2008, 02:49:00 AM »

QUOTE(Solo0815 @ Aug 4 2008, 01:45 PM) View Post

[Request]

VisualPinMAME and PinMAME are OpenSource now!

Pls port it!  love.gif
Sourcecode         Homepage

thx in advance


Wow!  I missed ths one.  This is great!  Got tired of messing with that expiration date.
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ressurectionx

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« Reply #209 on: October 06, 2008, 07:11:00 AM »

QUOTE(Spirrwell @ Oct 5 2008, 05:52 PM) View Post

Well if your not gonna reply to this fine but would consider telling me how to put windows on my xbox?


Not to be sarcastic, but that's my nature..... I think the only way you can put Windows on your XBox is if you put the CD on top of the Green XBox Jewel and watch it collect dust.
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