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Author Topic: Requests For New Projects  (Read 2008 times)

l11l1VeNoM1l11l

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« Reply #180 on: December 10, 2007, 07:02:00 PM »

Looked around a bunch...haven't seen much interest in a Pico emulator. I think that would be cool.
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spike_132000

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« Reply #181 on: February 16, 2008, 05:55:00 PM »

Hey There! How about an LUA Player!

Reason : I Think this should be ported so that people can also make games for the XBOX in a more simplified language. Also, with being less complicated having to compile lots of diffrent files together. This has been a great success with the Playstation Portable. I hope it would do the same for XBOX.

Sorry I am late in making requests, but... I only got my xbox softmodded a few weeks ago (IMG:style_emoticons/default/ph34r.gif)

Yeah, err.. The source code can be found : http://www.lua.org/ftp/

Im not sure which packages are required for the build but everything needed should be found above! Thanks Alot!

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sostolaza

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« Reply #182 on: February 17, 2008, 10:44:00 PM »

Hey! just an idea but i thought frets on fire would be a great game for the xbox!!!! then you guys can have all the fun on figuring out on how to make a guitar controller compatibal for the xbox. not sure if its open source. But jus think of it, it sounds like a dream. Or mabye converting stepmaniax to run somewhat like fof. I think stepmania would be a great place to start for creating a game similar to fof or guitarzero. Give it a serious thought!!!!!!!!
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LuXOD

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« Reply #183 on: February 19, 2008, 07:14:00 AM »

QUOTE

Hey! just an idea but i thought frets on fire would be a great game for the xbox!!!! then you guys can have all the fun on figuring out on how to make a guitar controller compatibal for the xbox. not sure if its open source. But jus think of it, it sounds like a dream. Or mabye converting stepmaniax to run somewhat like fof. I think stepmania would be a great place to start for creating a game similar to fof or guitarzero. Give it a serious thought!!!!!!!!



Hehe, just registred to request this game!

Would be wonderful! (IMG:style_emoticons/default/love.gif)

This post has been edited by LuXOD: Feb 19 2008, 03:16 PM
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hellknight

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« Reply #184 on: February 25, 2008, 07:34:00 AM »

Hi I haven't been to this site for a long time and I love all of your projects xport and I hope you keep up the great work you have been doing but I would like to make a simple request, there is a game launcher called Zapspot for PC and pretty mch its a small collection of cool mini games anyway I would love to see this on the xbox each game is small and so is the launcher itself here is the site in case you haven't seen it Zapspot Game launcher and games Well at any rate my gf loves this game called jewels of annubis and she would love to play it on my modded xbox when shes here if its not possible I guess she's SOL and will have to stick with the PC  lmao
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VampX

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« Reply #185 on: March 03, 2008, 09:17:00 AM »

QUOTE(hellknight @ Feb 25 2008, 04:10 PM) View Post

I would love to see this on the xbox each game is small and so is the launcher itself


Where's the source code of those games/launcher? There's nothing on the site.
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l11l1VeNoM1l11l

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« Reply #186 on: April 03, 2008, 08:12:00 PM »

I posted a thread about PCSXBOX iso/mp3 compatibility.  It doesn't work, but I think it should be worked on.  I know that the emulator is no longer in development, but like someone added support for ROMs over 4 mb in neogenesis recently and it was such a hit (with UMKT), someone should definitely add this function.

Why?

Because I noticed that games without CDDA audio play nearly flawlessly without any sound skips.  From what I can see it's the uncompressed CDDA audio that really messes with the processor.  MP3 should be much easier on the system.  I don't even care if CUE sheet support is added.  I just love the way Sega CD games play in ISO/MP3 format and I think it's time to try it with PCSXbox.

Anyone agree?
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XPort

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« Reply #187 on: May 27, 2008, 06:57:00 AM »

QUOTE(ploggy @ May 26 2008, 10:50 PM) View Post

Xport, would you ever consider porting these Emulators to the wii ?


Sure!  I have now considered it!
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XPort

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« Reply #188 on: May 28, 2008, 06:35:00 AM »

QUOTE(ploggy @ May 27 2008, 12:58 PM) View Post

And...? tongue.gif

or sure I take that as a no smile.gif


Oh I dunno - I would probably do something else on the xbox before something for another system would happen.
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Retroplay

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« Reply #189 on: May 28, 2008, 08:52:00 AM »

The only FM-TOWNS emu I know of is UNZ.
http://members.at.in...co.jp/townsemu/
No source code seems to be available.  sad.gif
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xyteam

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« Reply #190 on: May 28, 2008, 10:21:00 AM »

heres sourcecode for a fmtowns/boschs emulator for windows.

http://web.archive.o...s.emuvibes.com/
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XPort

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« Reply #191 on: May 29, 2008, 06:27:00 AM »

QUOTE(xyteam @ May 28 2008, 10:45 AM) View Post

would you consider doing an FMtowns emulator for xbox  Xport?


Yes, yes, yes - I'll consider anything - what's actually going to happen is another thing.

And before you ask - "well, will you do it?" - I have no idea what I'm going to do.
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run088

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« Reply #192 on: May 30, 2008, 01:23:00 AM »

I would like the 2 best things that ever happened to the xbox and what makes it stand out from all the other gaming systems intergrated into one program xport emulators and xbmc.
An easy way to keep people interested in xboxes is make it easier and easier to use. With more and more options that are either available on the newer gaming consoles that were not on the last or providing better features more ready and easy to use features that the newer consoles dont provide.
You can take all the emulators at there most current build have them built in right there and just like anything else just add your roms and go. Launch them with the same look and feel you get with xbox games with menu intergrated in and everything.No need for the ini it be intergrated in as well as the networking everything be intergrated
Also it could be updated as well for new features tech3 gets tweaked every two weeks or so.
Alot of developers who do the tech3 build are also members here.They listen to peoples request to add features and Im sure they would like some feature like that as well.
You said you would consider anything so I figured I'd give you something else to consider.
You once said in a post that it was not possible to merge all your emulators into one emulator but if xbmc was set up this way it could do it.
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XPort

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« Reply #193 on: May 30, 2008, 06:07:00 AM »

QUOTE(run088 @ May 30 2008, 03:59 AM) View Post

I would like the 2 best things that ever happened to the xbox and what makes it stand out from all the other gaming systems intergrated into one program xport emulators and xbmc.
An easy way to keep people interested in xboxes is make it easier and easier to use. With more and more options that are either available on the newer gaming consoles that were not on the last or providing better features more ready and easy to use features that the newer consoles dont provide.
You can take all the emulators at there most current build have them built in right there and just like anything else just add your roms and go. Launch them with the same look and feel you get with xbox games with menu intergrated in and everything.No need for the ini it be intergrated in as well as the networking everything be intergrated
Also it could be updated as well for new features tech3 gets tweaked every two weeks or so.
Alot of developers who do the tech3 build are also members here.They listen to peoples request to add features and Im sure they would like some feature like that as well.
You said you would consider anything so I figured I'd give you something else to consider.
You once said in a post that it was not possible to merge all your emulators into one emulator but if xbmc was set up this way it could do it.


The only feasible way for this to happen is if xbmc loads the emu with a game from the command line, then when you exit the game, it will return to xbmc at which point you can load another emu, etc.  This capability already exists in all my projects and has for quite some time.  I've included custom_launch_params files in each release so that developers of dashboards/etc could integrate the emulators such that the user could load games directly from the dashboard/etc.  It's in their hands now.
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XPort

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« Reply #194 on: May 31, 2008, 07:25:00 AM »

QUOTE(XTecuterX73 @ May 30 2008, 02:24 PM) View Post

Hey xport, been trying like crazy to get something going for the vdp fix for neogenesis, i found the gens plus source page but it's hard to tell what is what. If you ever feel the need to make a small update to neogenesis this vdp write latency will fix some games namely games like soldiers of fortune, chaos engine, etc. If you ever play soldiers of fortune you will see what i am talking about, it's a graphics glitch in the middle of the screen that looks like the screen is ripping and jumping. (not screen tearing)

I have been at it for 3 straight days trying to figure this out, and not it's not making any sense. (crosses fingers) if you ever feel like taking a look at it, please let me know. and if you ever feel in a generous mood  cool.gif   smile.gif   This would fix all the games that use this fetaure in a real genesis.

I know you will only do and look at it what you want, and that's perfectly cool, you've done ALOT for everyone and im sure i can speak for all of us that we have and always will appreciate you. You've even taken your time to answer all my mindless pms about this and that.  laugh.gif

SO whadda say mr xport???  laugh.gif


Sorry - the only way I could really assist here is to sift through the code myself - which is pretty much all that needs to be done.  Unfortunately I just don't have time to do so.  I doubt it's going to be anything that just leaps out and says "hey - I'm the missing piece" so I imagine it would be time consuming.  I'm sure anyone with enough diligence and aptitude will be able to handle it, though.

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