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Author Topic: Xboyadvance Current Discussion  (Read 1070 times)

XPort

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Xboyadvance Current Discussion
« Reply #45 on: December 06, 2004, 06:03:00 AM »

re: uploading failed after 256 files.  The problem is most likely that you are trying to upload a file that has invalid characters in it (such as "+", "/", etc.)  Search other forums for the list of valid XBox filename characters, but you can probably figure it out via trial and error by just removing non-alphanumeric characters one at a time until it goes through.  The filename length also must be less than 42 or 43 characters.  
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Black_Angel

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Xboyadvance Current Discussion
« Reply #46 on: December 14, 2004, 06:02:00 PM »

Just a dumb question,  How do you input codes?!
I tried for 2 hours and they still don't work. mad.gif
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Bas

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Xboyadvance Current Discussion
« Reply #47 on: December 15, 2004, 06:49:00 AM »

And can anyone answer me how to enter codes with multiple lines?

http://forums.xbox-scene.com/index.php?sho...0&#entry2092768
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GOG3

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Xboyadvance Current Discussion
« Reply #48 on: December 15, 2004, 05:19:00 PM »

im havin a hard time getting the gameshark codes to work, maybe you could post a how-to and a troubleshooter for them?
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manu_xl

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Xboyadvance Current Discussion
« Reply #49 on: December 19, 2004, 09:04:00 AM »

i want other menu names.

"return to launcher" replaced by "quit"
and so on

the menu is too bombastic (i dont know if this is a decent english word, but im sure youll understand me)

This post has been edited by manu_xl: Dec 19 2004, 05:04 PM
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slicemaster101

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Xboyadvance Current Discussion
« Reply #50 on: December 27, 2004, 07:54:00 PM »

cant find this app on xbins. why is it not online? i would like to give it a werl... sad.gif
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KalieMa

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Xboyadvance Current Discussion
« Reply #51 on: December 30, 2004, 11:51:00 PM »

Any plans for 7z support? The huge space savings from GoodMerged ROM libraries are a wicked thing for those of us with smaller hard drives, even if the memory footprint is large. Maybe using the cache partitions on the HD would offset any memory issues?

Personally, I wouldn't mind a signifigant delay in game loading if I had the ability to load from inside a 7z'd file.
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Rion

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Xboyadvance Current Discussion
« Reply #52 on: December 31, 2004, 06:55:00 AM »

QUOTE(KalieMa @ Dec 31 2004, 07:46 AM)
Any plans for 7z support? The huge space savings from GoodMerged ROM libraries are a wicked thing for those of us with smaller hard drives, even if the memory footprint is large. Maybe using the cache partitions on the HD would offset any memory issues?

Personally, I wouldn't mind a signifigant delay in game loading if I had the ability to load from inside a 7z'd file.
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The windows version dont support 7z and that means that Xboy Advance dont.

This post has been edited by Rion: Dec 31 2004, 02:55 PM
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Stabby_McTwist

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Xboyadvance Current Discussion
« Reply #53 on: January 02, 2005, 08:03:00 AM »

Im trying to get The Legend of Zelda Oracle of Ages/Seasons to run as if its being played on a GameBoy Advance, but it never seems to switch to Gameboy Advance BIOS (Ive tried both BIOS settings 1 and 2). Do I have to set something in a config file?

Im going to mess around with it today and see if I can get it working today.

@XPort: GREAT Emulators! Best Ive ever used. My only complaint would be you dont have one for every system :op (But youre close)

[Edit:] Think i found my problem.. theres a whole nother 'page' of game settings you can scroll down to..

This post has been edited by Stabby_McTwist: Jan 2 2005, 04:08 PM
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Scull_Daggery

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Xboyadvance Current Discussion
« Reply #54 on: January 03, 2005, 09:08:00 AM »

In a future version, could you add an action replay option or the option to load 2 roms at once(i guess that´s how it must work using the action replay roms)?

Well, that was my request.

Keep up the good work!
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carica

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Xboyadvance Current Discussion
« Reply #55 on: January 04, 2005, 03:22:00 AM »

in my dash board , unleash x , the xboy advance icon is showing up for all my other xport emulators.

i have the xport emulators for gameboy advance , genesis , nes , and apple 2. my emulator  icons used to work properly , before i added xboy advance, and my nonxport icons still work. i modded four other xboxes and put the xport emulators on them too and they all had the same problem. i have tried deleting the game save from the u data folder and it takes away the icons but as soon as i use one of the emulators they all go back to xboy advance. this is not a serious issuse , just one of asthetics , any one got an idea or a link?

is this a bug or is there a fix for this xport icon problem?

This post has been edited by carica: Jan 4 2005, 11:26 AM
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pagancow

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Xboyadvance Current Discussion
« Reply #56 on: January 07, 2005, 09:55:00 AM »

I've noticed some sort of a memory deficency. (I think)

Basically, I'll play the metroid games, get pretty poor FPS and the game will only get about 75% speed, and then after playing for about 15 minutes, swapping around rooms and saving, it will suddenly run 99% speed (very few frame skipps) after entering a new room.

I'm guessing maybe the menu takes up a lot of memory and doesn't get flushed, or some process is taking up processor cycles.  I'm sorry that I can't give you any more specefics to debug.

my Xbox, but I feel it may not help much:

1.0 Xbox
Smart XX v2 chip
Evox M8 bios compatible IGR enabled
80gig Non-lockable HD (WD)
Only tried from Avalaunch .52 beta, have not tried other launchers.

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yodanut

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Xboyadvance Current Discussion
« Reply #57 on: January 07, 2005, 01:07:00 PM »

Pangacow, the problems with Metroid aren't really Xport's fault. If you try out recent versions of VisualBoyAdvance you'll notice that the Metroid games have been getting slower with each update. The same thing has happened to the Xbox port when the source code is updated. It seems more of a timing bug to me as the emulator reports that it's running at 100% even though the game is clearly in slow motion. I assume it affects other games, but I couldn't say which.  If you want a  consistent playable speed on either Metroid GBA game use version 9 of XboyAdvance. With few exceptions the game remains full speed at 1 frameskip on that release (prior to the implementation of the 1.7.2 source code). Yeah, it sucks using such a feature deprived version, but unless VisualBoyAdvance itself starts getting speedier, I wouldn't expect XboyAdvance to do so either.
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Sybatical

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Xboyadvance Current Discussion
« Reply #58 on: January 11, 2005, 12:42:00 AM »

I've read the FAQs and cant seem to find the answer to my Q. (Although Im sure its been asked thousands of times)

If I were to burn an ISO of the Emulator onto a DVD-R with some Roms, Would it be able to run on my XB? If so, Would I be able to save straight to the HDD?

Also, Do more graphic-intense games run at normal speed? (RPGs like Final Fantasy and others liek Fire Emblem etc)

Thanks.
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carica

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Xboyadvance Current Discussion
« Reply #59 on: January 23, 2005, 11:54:00 AM »

QUOTE(Sybatical @ Jan 11 2005, 08:37 AM)
I've read the FAQs and cant seem to find the answer to my Q. (Although Im sure its been asked thousands of times)

If I were to burn an ISO of the Emulator onto a DVD-R with some Roms, Would it be able to run on my XB? If so, Would I be able to save straight to the HDD?

Also, Do more graphic-intense games run at normal speed? (RPGs like Final Fantasy and others liek Fire Emblem etc)

Thanks.
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I burned their nes and snes emulators with roms to a multigame menu disk and it worked perfectly. after you startthe emu go to the configuration and change the settings on where it looks for the roms.
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