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Author Topic: Release Update: Xpr Extractor 1.0.1  (Read 170 times)

Blackbolt

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Release Update: Xpr Extractor 1.0.1
« on: February 28, 2007, 04:50:00 PM »

QUOTE(http://blackbolt.x-scene.com)
Our good friend |EqUiNoX| has released an update for his XPR Express tool. Fixing some of the issues that people have been having. A list of changes is below:
  • Fixed: Internal special edition of XBMCTex enhanced to allow for GIF's containing local pallettes.
  • Fixed: Extraction progress bar was hidden.
  • Fixed: Gif animation preview works with frames now with 0 delay.



You can download XPR Express in the 'Tools' section or by clicking here.


This post has been edited by Blackbolt: Mar 1 2007, 12:58 AM
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Textbook

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Release Update: Xpr Extractor 1.0.1
« Reply #1 on: February 28, 2007, 08:29:00 PM »

I thought XBMCTex was illegal?

EDIT:  Nevermind, he made his own non-XDK version , just did a search for it , found the thread here.  My bad.
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Jezz_X

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Release Update: Xpr Extractor 1.0.1
« Reply #2 on: February 28, 2007, 09:24:00 PM »

Actually jmarshall made the non xdk version of it so its all good now you can even download it from the xbmc svn these days
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edwinmcdunlap

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Release Update: Xpr Extractor 1.0.1
« Reply #3 on: February 28, 2007, 08:52:00 PM »

QUOTE(Jezz_X @ Feb 28 2007, 09:55 PM) View Post

Actually jmarshall made the non xdk version of it so its all good now you can even download it from the xbmc svn these days

Ah, I wondered about that.

Anyway, thanks for the update smile.gif

But is there any way you could make it start up faster?
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Jezz_X

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Release Update: Xpr Extractor 1.0.1
« Reply #4 on: February 28, 2007, 09:05:00 PM »

QUOTE(edwinmcdunlap @ Mar 1 2007, 02:59 PM) View Post

But is there any way you could make it start up faster?

Nope sorry I can't  laugh.gif
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|EqUiNoX|

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Release Update: Xpr Extractor 1.0.1
« Reply #5 on: March 01, 2007, 05:48:00 AM »

Just thought id say the XBMCTex used in XPR Express has a few benefits now over the one currently in the XBMC SVN. These are:

1) Support for quoted paths in win32 os's e.g -input "D:\MC360 Skin\" -output "D:\MC360 Build\"
2) Support for GIF's containing a palette per frame

I hope to get xbmc's version updated with my changes soon.
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