xboxscene.org forums

Author Topic: Open Xdk Post-summer Coding Contest 2007  (Read 102 times)

Mios∞ft

  • Archived User
  • Full Member
  • *
  • Posts: 119
Open Xdk Post-summer Coding Contest 2007
« on: August 31, 2007, 07:37:00 AM »

The PSP Homebrew Industry is swelling with all such competitions. I have personally taken part in most of 'em.

I do believe Open XDK is capable of being used to develop top-notch games/ apps.
Why not create such compo's and insitigate homebrew goodness? Microsoft has already given up on XBOX 1  (IMG:style_emoticons/default/dry.gif).

Sorry, if this is in the wrong forum.

Any opinion?

This post has been edited by Mi©®os∞ft: Aug 31 2007, 02:39 PM
Logged

Maturion

  • Archived User
  • Full Member
  • *
  • Posts: 114
Open Xdk Post-summer Coding Contest 2007
« Reply #1 on: September 03, 2007, 02:31:00 PM »

OpenXDK is mature!
Just check the development forum! openxdkman has done that awesome pbKit.
I'm writing a full documentation for OpenXDK.
d0wnlab has made a dashboard and ported Wolfenstein3D over to the Xbox.
I know of a NES emulator which is currently in development (with OpenXDK).
Doom has also been ported over to the Xbox with OpenXDK.
A coding competition would be great, maybe we can organize something for the winter?
r?
Logged

nobugz

  • Archived User
  • Newbie
  • *
  • Posts: 11
Open Xdk Post-summer Coding Contest 2007
« Reply #2 on: September 16, 2007, 08:39:00 AM »

Logged

Mios∞ft

  • Archived User
  • Full Member
  • *
  • Posts: 119
Open Xdk Post-summer Coding Contest 2007
« Reply #3 on: May 05, 2008, 03:09:00 PM »

I feel comfortable coding for the XBOX...  smile.gif

---

PSP scene is OVERFLOWING with such contests why not Xbox 1  rolleyes.gif
Logged