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Author Topic: Swfx  (Read 104 times)

nagmine

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Swfx
« on: August 20, 2004, 06:25:00 PM »

I just tested it out and it seems pretty good . Hopefully we will see sound sometime though lol . Would be sweet to see this added to xbmc :)


also will it be possible to add like game support ever? now that would be hellacool :P  

This post has been edited by nagmine on Aug 21 2004, 01:27 AM
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skabio

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Swfx
« Reply #1 on: August 20, 2004, 06:50:00 PM »

Yes I'm hoping for sound and XBMC support as well so I can watch strongbad on my tv.  Still its a very cool start.
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crobar

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Swfx
« Reply #2 on: August 21, 2004, 01:25:00 AM »

what would be really sweet is if they got fs commands working through flash to talk to a dash app...then we could integrate flash menus and games into dashboards...
i think that in order fr this to happen the "porter" will have to use the ripped of sdk from MM

great job though vector art  looks great on high def!
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dvhh

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Swfx
« Reply #3 on: August 21, 2004, 06:35:00 PM »

cool work

IMHO interaction open the way for more customizanle dashboard
or games ( playing flash games on my xbox would suck a bit but in they are spefically tailored for the xbox I see no pb, using the pads as keyboard )e"

otherwise integration into into a brower seems pretty optional.

Flash 4 support is pretty limited, I would prefer flash 5 support
(I would dream of mx support but that's too soon for expecting it)
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ysbox

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Swfx
« Reply #4 on: August 22, 2004, 12:18:00 PM »

thanks, but that's more proof-of-concept stuff than anything else.

interactivity (mouse emulation+basic keystrokes: arrows, space, enter...) could be done quite easily, it's all in the library but not implemented in the player.

as for sound, I have no experience at all with directsound, I'll have to learn first how to push some raw data stream into some buffer and make it play :)
(could use some help btw)

QUOTE
otherwise integration into into a brower seems pretty optional.

agreed, but most people don't think like that, so since this seems like a cool challenge, they'll get it... later... for now I've got a stupid 50-page report to write :/
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dvhh

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Swfx
« Reply #5 on: August 22, 2004, 06:15:00 PM »

why not using a 3rd party library like sdlx (it provide enough abstraction with the hardware)
otherwise I will check the source to see if I can help :)

and well good luck with your report  ;)

This post has been edited by dvhh on Aug 23 2004, 01:23 AM
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dvhh

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Swfx
« Reply #6 on: August 24, 2004, 02:56:00 AM »

I've come to this page recently it might be interesting

http://flirt.sourceforge.net/
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ysbox

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Swfx
« Reply #7 on: September 03, 2004, 02:01:00 AM »

Oh, didn't fall on this when I was looking for a library to port. Seems cool, even some Actionscript in there.
Found gameswf (http://www.tulrich.com/geekstuff/gameswf.html) a bit late too.

I'm not switching libraries and starting all over again if the improvement is not worth it...  <_<
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cainedna

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Swfx
« Reply #8 on: October 09, 2004, 12:38:00 PM »

Just curious if this is still being worked on... I'd love to see this with sound and input support.... maybe even some menus.
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ysbox

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Swfx
« Reply #9 on: October 10, 2004, 07:24:00 AM »

smile.gif
Still hope to find time to work on this though.
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cainedna

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Swfx
« Reply #10 on: October 10, 2004, 09:56:00 AM »

:lol: No need to apologize! Just wanted to see.
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viralplatipuss

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Swfx
« Reply #11 on: January 27, 2005, 04:02:00 PM »

Please Please could someone add some kinda input for swfx!!

Even just mouse clicks will do!

I wanna get making some games for it right away. Not to worried about the sound i just want some kinda way of the user having some control.

I could just add a virtual keyboard into my games if swfx had mouse support!

I'm begging someone to work on this, coz i haven't got a clue how to use C++ and make xbe's n stuff!
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