Yes, this is definitely an issue, because it actually shoudn't. I must admit I haven't really looked into it yet, but I hope to get that fixed without too much pain.
CrayZEE, I don't have a clue about your problem. One solution would be to revert back to regular 640x480 resolution (currently it does 720x480 for NTSC) which works everyhwere but that would be too bad, a 80-pixel wider screen is quite useful.
Don't worry, you'll get your downloads
![tongue.gif](http://forums.xboxscene.org/html/emoticons/tongue.gif)
The code is there but commented out (see
http://atrey.karlin....hots/shot7s.png - it's in text mode though, and you already have the menus etc.). I'll reactivate it and make it work when I have time. Remember this is just a pre-release.
As stated in the VERSIONS file, I haven't plugged any input devices in my Xbox but controllers (must be old school...), so I guess the support for keyboard, mouse, IR and so on would be difficult to implement and debug without them - and I don't like to code blindly
![smile.gif](http://forums.xboxscene.org/html/emoticons/smile.gif)
I'll glady accept any patches for this!
As for the audio player, I second snowbladenerd on this; I can imagine how nice listening to your MP3s while browsing would be nice, but let's concentrate on the browser for now
![smile.gif](http://forums.xboxscene.org/html/emoticons/smile.gif)
I thought of an embedded HTTP server too, with some CGI support... you could have a page listing your games/apps/etc. and click on a link to launch them. That would make a funny (and highly & easily skinnable) dashboard replacement. Well, it's just an idea heh, you're not gonna get it any time soon... But now that we have a working HTML engine, why not make a more "advanced" use of it...
Anyway, what do you think of my text input method? Would you prefer a regular virtual keyboard? (please say no! I don't want to write one!
![tongue.gif](http://forums.xboxscene.org/html/emoticons/tongue.gif)
) Is it actually better?
Thanks for the props everyone.