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Author Topic: Would Anyone Be Willing To Port Jumpnbump =)  (Read 361 times)

JapanFred

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #30 on: May 01, 2004, 12:15:00 AM »

Sent.
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jackster

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #31 on: May 04, 2004, 11:41:00 PM »

Damn, I would have been a beta tester for ya.
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freakdave

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #32 on: May 05, 2004, 11:59:00 AM »

ok,now the project (as well as some other projects) has a new website:

http://www.angelfire.com/on4/jnbx

any news concerning the Jump'n'BumpX port and Abombniballx port will be posted there.
a forum is in the works,too..
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JapanFred

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #33 on: May 07, 2004, 10:51:00 PM »

smile.gif

I just fixed the launcher code, we now have a fully working launcher.
Couple more private tests, then it'll be released smile.gif
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norelidd

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #34 on: May 09, 2004, 09:07:00 PM »

word, a stat screen would be tight.

also, the -fireworks toggle NEEDS to be implemented somehow

the only outstanding bugs for me is the mouse cursor in the top left corner, and the phantom spring towards the top right

great work guys
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freakdave

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #35 on: May 09, 2004, 11:08:00 PM »

QUOTE (dracflamloc @ May 10 2004, 12:26 AM)
Yea theres just a few more bugs/features to work out. But so far its looking real well.  Japan, see about binding ESC to a button real quick so we can make sure the end of match stats screens work.

i'm working on that.it seems like i'll have to rewrite the whole input code.hope this will fix the d-pad issue...
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JapanFred

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #36 on: May 10, 2004, 04:28:00 AM »

QUOTE (freakdave @ May 10 2004, 08:08 AM)
i'm working on that.it seems like i'll have to rewrite the whole input code.hope this will fix the d-pad issue...

Thats ok.

I'll put that in a config file, and you can change the fireworks on the launcher menu by presseing thewhite button, or something like it.

Just re-coding the launcher atm, making it nicer to look at, and getting it working smile.gif

Overall, it's coming along well, considering i joined 3/4s of the way through, i'm enjoying it, i'm learning from it too.

I'll expect a release soon smile.gif
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Dismay

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #37 on: May 21, 2004, 05:06:00 AM »

so what's going on ? ?
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freakdave

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #38 on: May 21, 2004, 05:28:00 AM »

visit our site 4 more infos.
All updates will be covered there....


freakdave's XBOX SDL-ports

the site/board is updated every day..
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Dismay

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #39 on: May 21, 2004, 06:45:00 AM »

it's just 97% for a long time... can you guys somehow make network play? because at Jump 'n Bump site there is NETWORK PLAY option so there is way to play it online using PC
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freakdave

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #40 on: May 21, 2004, 09:29:00 AM »

98% = Release Candidate 1
99% = Release Candidate 2
100% = Public Release v0.3

I´ve looked into the network code of JnB,but i doubt we could make it compatible with i.e.XLINK or any other tunneling system.We'll see what we can do.The first public release won't have any networking functions though...
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