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Author Topic: Would Anyone Be Willing To Port Jumpnbump =)  (Read 369 times)

dracflamloc

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Would Anyone Be Willing To Port Jumpnbump =)
« on: March 03, 2004, 05:45:00 PM »

Would anyone be willing to port JumpNBump =)
Please?

http://www.jumpbump.mine.nu/

This post has been edited by dracflamloc on Mar 4 2004, 01:48 AM
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myffonline

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #1 on: March 03, 2004, 07:09:00 PM »

Well apparently you can get it working in DOSXbox. A homebrew release would be even better though, this is such a sweet game to play with a few mates.
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dracflamloc

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #2 on: March 03, 2004, 08:29:00 PM »

Doh, thats weird, for some reason this post didnt show so i made another one.  I'm going to make a homebrew port of it.  I think it'd be a great party game for the xbox.  I have downloaded OpenXDK and SDLx so as soon as I learn if SDLx is supported in OpenXDK I'll begin.  Otherwise I'll have to wait until I can optain the true XDK.
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Sega

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #3 on: March 11, 2004, 10:24:00 PM »

I really would like to see this.  Go for it!  You have my support smile.gif



- Sega
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freakdave

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #4 on: March 13, 2004, 10:45:00 AM »

the source is completely messed up.tried to clean it up,but no success.too linuxsy :-/
good luck with this project.

btw. i´m currently porting a little SDL game.be prepared for a little surprise :-)



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freakdave

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #5 on: March 14, 2004, 12:40:00 PM »

UPDATE :

SUCCESS !!
got it working under windows,now trying to port it to xbox (a basic version with only one level and no network support though) :-)

UPDATE 2 :

For some reasons it doesn't run on XBOX.I can't find the bug.I've tried everything possible to track this problem down,but no success :-( .I give up...

This post has been edited by freakdave on Mar 15 2004, 08:55 PM
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lantus

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #6 on: March 16, 2004, 07:16:00 PM »

never give up!

email me if your having specific SDLx issues
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Eventide

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #7 on: March 16, 2004, 07:54:00 PM »

QUOTE (myffonline @ Mar 4 2004, 05:09 AM)
Well apparently you can get it working in DOSXbox. A homebrew release would be even better though, this is such a sweet game to play with a few mates.

howd you get it running on dosbox?  it just crashes back to dash when I try to run it sad.gif
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freakdave

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #8 on: March 17, 2004, 12:55:00 AM »

QUOTE (lantus @ Mar 17 2004, 03:16 AM)
never give up!

email me if your having specific SDLx issues

Oh my god !!
thanks Lantus 4 your motivation! I felt i should try it a last time and i succeeded!

Jump n Bump has been successfully ported to XBOX   beerchug.gif
As soon as i have added more gamepads(have to wait for a fix because libSDLx has some joystick issues) and fixed some nasty bugs in the source i'll release it to the scene.Be prepared...

p.s.Hmm,it's time to code a little level selector   biggrin.gif

user posted image
user posted image
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norelidd

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #9 on: March 17, 2004, 06:21:00 PM »

that update sounds great! i eagerly eagerly await this release. please keep us all posted!
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jackster

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #10 on: March 18, 2004, 02:45:00 AM »

Really cant wait to play this. Good luck with it, as its a great game.
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El-Bandido

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #11 on: March 18, 2004, 10:57:00 AM »

im really looking forward to this game on xbox, its pure fun


respect
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pimp

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #12 on: March 18, 2004, 07:21:00 PM »

can't wait man!

is there an expected release date, or even *beta* testers  biggrin.gif
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freakdave

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #13 on: March 19, 2004, 12:20:00 AM »

QUOTE (pimp¥ @ Mar 19 2004, 05:21 AM)
can't wait man!

is there an expected release date, or even *beta* testers  biggrin.gif

You'll have to wait until lantus releases a new libSDLx version,cuz the current build has some gamepad bugs.
So at the current stage JNB does only have support for one gamepad(and a keyboard i suppose,but i don't own any).
A simple level selector is almost done.I'll post some better screens once i'm finished with this stuff.

UPDATE : creating a level selector is harder than i thought :-( .looks like the first release won't have any..
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myffonline

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Would Anyone Be Willing To Port Jumpnbump =)
« Reply #14 on: March 19, 2004, 02:45:00 AM »

QUOTE
howd you get it running on dosbox? it just crashes back to dash when I try to run it


Uh yeah I tried it again and I couldn't actually get it to work, I just thought I remembered it working, wishful thinking I guess.

Doesn't matter anyway as it sounds like freakdave's had a success. Can't freaking wait.
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