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Author Topic: Tenebrae With Quakex  (Read 93 times)

Dante_Ali

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Tenebrae With Quakex
« on: December 03, 2003, 07:27:00 AM »

Well, Tenebrae requires a pretty beefy CPU and a high-end videocard to boot - the videocard is no problem on the Xbox, but the CPU is.

Second of all, QuakeX runs on Lantus' SDLX libraries which were ported to the Xbox.  AFAIK Tenebrae does not use SDL and most likely sticks to the OpenGL API - meaning a wrapper had to be coded specifically to get hardware acceleration to work.
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lantus

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Tenebrae With Quakex
« Reply #1 on: December 03, 2003, 10:18:00 AM »

QUOTE (helious @ Dec 3 2003, 04:13 PM)
Second.. WHY did you not implent Quakex with Tenebrae? It is not even funny to play without Doom 3 Graphics...

then dont play it....

Tenebrae is not supported in QuakeX
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XDelusion

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Tenebrae With Quakex
« Reply #2 on: December 03, 2003, 04:09:00 PM »

Some Mods like Area 51 and Apsp1: The Final Threat require a certain map to be loaded at start up time. Is there a way to assign a map load key to the controller so that I don't have to type the commands in via keyboard?
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t_rex

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Tenebrae With Quakex
« Reply #3 on: December 07, 2003, 01:35:00 AM »

What's that other mod similar to tenenbrae?
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yodanut

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Tenebrae With Quakex
« Reply #4 on: December 07, 2003, 07:46:00 AM »

Dark Places or Telejano. Neither is as impressive as Tenebrae in my opinion, though they're also pretty nice in their own right.

As for whether the Xbox could handle Tenebrae, I think it could. I've run it on my 900MHz P3 with a Geforce2Go card and it's actually quite playable at 512x384 resolution, and it looks absolutely beautiful. The Xbox processor is slightly slower, but the video card is much better than mine. Needless to say, I would love to see it on the Xbox. And doesn't Tenebrae use Direct3D? That would make it easier to port, wouldn't it?

And for the record, I'd also love to see Doomsday ported. There's no question that the Xbox could handle that quite well, it is a DirectX app, and the engine really does a great job enhancing Doom, Hexen, and Heretic.

But in any case QuakeX is a lot of fun, and I'm glad to see it got released!

Edit: I believe I was wrong about Tenebrae; it seems it does use OpenGL.
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