
When I get the SDK I may have a look, don't expect much though, I don't know how to code...
...much.

Ok, so you want to play Area 51, Rapture, Insomnia, and all the other goodies!??!

Well here is what you do, goto:
http://quakestuff.telefragged.com/ Download PakExplorer, and the required DLL files.
Download Area 51 for this example:
http://public.planet...-c/area51.2.zip Extract it to its own directory called Area51 or what ever.
Now open the docs for area 51, usually they would tell you to dump all the BSP files into a MAPS directory inside the ID1 directory, then to start up Quake and type in the console "map level_2" or some shit like that.
Instead what you will do is start up PakExplorer, create a new file inside your Area51 directory, and call it pak0.pak (yes that is a ZERO).
Make a new folder in the root of the Pak file called MAPS, drag all the BSP files into that directory, and then rename level_1.bsp to START.BSP (I keep everything lower case), then simlpy close PakExplorer and it will save the enw Pak file.
When ever you have a MOD that requires you to type Map such and such in the console, this is basically what you will need to do, if you see extra files such as Progs.dat and what not, throw them into the root of the pak file, and keep everthing organized as it is in the directory.
so far I have the following mods working:
Alkado (seems fine without the +play creepy
command).
APSP1: The Final Threat
Flesh
Rapture
Area 51
Shut Up! RPG
Insomnia? (I had to toss progs.dat into the pak file, but it does not seem to want to warp to a level when you select skill level, also auto.cfg screws it up, cause of the GL calls I guess).
Dissolution Of Eternity (commercial Mission pak)