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Author Topic: Great Job On Quake X, Lantus!  (Read 268 times)

XDelusion

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Great Job On Quake X, Lantus!
« Reply #15 on: December 03, 2003, 03:09:00 PM »

smile.gif


http://www.planetqua...orld/index.html
Goto the "Hall of Fame" and just d/l everything smile.gif

http://ethereal-hell.telefragged.com/

Quality stuffs


Please keep a report of what works and does not to help each other out.
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Neil

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Great Job On Quake X, Lantus!
« Reply #16 on: December 03, 2003, 03:21:00 PM »

uhh.gif
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XDelusion

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Great Job On Quake X, Lantus!
« Reply #17 on: December 03, 2003, 03:35:00 PM »

It is on XBins.
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UberJim

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Great Job On Quake X, Lantus!
« Reply #18 on: December 03, 2003, 05:08:00 PM »

QUOTE (lantus @ Dec 3 2003, 09:33 PM)
damn , im almost certain that saving to config worked, and now im a bit worried...do saves work?

the only difference i know of was that i was testing my code on E: instead of F: - i may have to mount f: before i can write to it, im not certain.

I got a saved game to work.  It wrote it to the ID1 folder.
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wired57

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Great Job On Quake X, Lantus!
« Reply #19 on: December 03, 2003, 06:21:00 PM »

this sucks, I can't get a retail .pak file for mine, I tried to recreate one off of my old files, and that didn't work, cause the version I have has no .pak file, so I can't play my retail copy, of someone could help me out with this issue, I would be very happy
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ZildjianKX

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Great Job On Quake X, Lantus!
« Reply #20 on: December 03, 2003, 07:40:00 PM »

smile.gif
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wired57

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Great Job On Quake X, Lantus!
« Reply #21 on: December 03, 2003, 10:37:00 PM »

Could someone post the contents of pak0.pak and pak1.pak, so I can recompile my old data files, cause currently they aren't in the .pak format properly, so I can't use my retail files, if someone could help me, I would very much enjoy it
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XDelusion

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Great Job On Quake X, Lantus!
« Reply #22 on: December 04, 2003, 02:27:00 AM »

For those who can not get the full version to work:

Simply delete the contents of the ID1 directory that you get with this distro, then replace those contents with the contents of the ID1 directory on your retail Quake CD. That's that.


Lantus: Ok here is the deal it writes a CFG file, but does not keep the settings I choose in the menu.

Here is another thing that is odd. I set the invert look to on with notepad, and that worked, but now I am trying to assign "toggleconsole" to Y, and "map level_1" to B but when I save the new CFG file to the XBOX and start Quake, it sets the controls back to default.
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crobar

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Great Job On Quake X, Lantus!
« Reply #23 on: December 04, 2003, 06:17:00 AM »

ok wait...i must  have missed somthing!
i just downloaded this to check it out and i played around with quake  but  i can load  other quake games on this too?
dont flame  im new to this release.

great job by the way!
lantus, your stuff is always so on point how do you do it!?
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UberJim

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Great Job On Quake X, Lantus!
« Reply #24 on: December 04, 2003, 10:17:00 AM »

Have you tried changing the actual controls and see if that works?  ie making the L trigger run and the A button jump.  I got a crosshair in and that worked.  Saving controls did not.
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UberJim

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Great Job On Quake X, Lantus!
« Reply #25 on: December 04, 2003, 12:43:00 PM »

I changed crosshair "0" to crosshair "1" or something like that.
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yozuri82

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Great Job On Quake X, Lantus!
« Reply #26 on: December 04, 2003, 01:12:00 PM »

oh ok i see it now....dont know how i missed it before?
thanks.
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yodanut

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Great Job On Quake X, Lantus!
« Reply #27 on: December 04, 2003, 01:23:00 PM »

So this is where you all praise the classic ports! I too love this, so thanks Lantus!

At the risk of repeating something you may be tired of hearing (and sorry if I am), have you ever considered porting one of the more modern engine updates such as Doomsday or Tenebrae? I'd love to see any of those two make their way to the Xbox but so far interest doesn't seem to be very high for either.
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UberJim

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Great Job On Quake X, Lantus!
« Reply #28 on: December 04, 2003, 02:56:00 PM »

Do you think I will be able to watch "The Seal of Nehahra" on Xbox any time soon?
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XDelusion

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Great Job On Quake X, Lantus!
« Reply #29 on: December 04, 2003, 05:55:00 PM »

The Seal of Nehahra requiires its own EXE does it not? If that is the case, then you answer would be NEVER, unless of course Lantus wanted to make a serparate Quake port just for that.


Ok, I got some more stuff that should work with Quake, and I think I found a work around for MODs such as Area 51 that require you to enter the console and load up a certain map from in game. As soon as my girl friend desides to get of the XBOX (if ever), I'll run a few experiments, and report my findings here.
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