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Author Topic: Sdl Quake Compatability  (Read 58 times)

XDelusion

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Sdl Quake Compatability
« on: November 05, 2003, 05:32:00 PM »

Lantus, I picked up a copy of Dissolution Of Eternity, and Shrak for Quake 1, and was wondering if you have happened to of tested these on your XBOX port.

You did say that it would support MODs correctly? When you give the go, I'll go search Ebay and find some more.
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Keito-Kun

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Sdl Quake Compatability
« Reply #1 on: November 06, 2003, 06:14:00 AM »

I don't mean to whine, but how completed is your Quake port?
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XDelusion

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Sdl Quake Compatability
« Reply #2 on: November 06, 2003, 07:33:00 AM »

smile.gif

Keito-Kun: He has it finished, with working Keyboard and Mouse support, he is just waiting to have time to add in Joypad support....
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XDelusion

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Sdl Quake Compatability
« Reply #3 on: November 06, 2003, 07:37:00 AM »

Oh ya, I was also thinking about how it is going to be in software mode over OpenGL, and actually I think that that will work out better in the long run. Not only does Quake still look good in Software mode, but it also helps it retain some of that old gloomyness. Infact when I am playing Classic DOOM, I still prefer to play it in software mode, unless of course I am working on my Starwars project.
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