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Author Topic: Nkpatcher10 Editor  (Read 285 times)

total_ass

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« Reply #30 on: January 27, 2005, 11:25:00 AM »

place it in your BiosLD directory, replacing whatever xbe is in there. if it is default.xbe, then rename it to that and overwrite etc.
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DaddyJ

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« Reply #31 on: January 27, 2005, 03:51:00 PM »

NKPatcher patches the retail kernal in memory, so by removing nkpatcher from loading, the retail kernal will never get patched.
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total_ass

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« Reply #32 on: January 27, 2005, 03:54:00 PM »

well, you are kind of looking at it from the wrong way.

nkpatcher runs off the hard drive, similar to an app, but is designed to be automatically launched upon bootup.

it patches the kernel in memory, so the original MS bios/kernel is not permanently patched, when powering off these patches are lost, and then the kernel is re-patched upon bootup.

restoring the hard drive to stock will remove nkpatcher, and prevent kernel patching, if you want to look at it like that.
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total_ass

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« Reply #33 on: January 27, 2005, 04:06:00 PM »

yeah. think of it sort of like pbl, but instead of loading a new bios, it just changes the one in memory.

place the xbe in biosld, renaming it to and overwriting the current xbe.
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niabi

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« Reply #34 on: January 27, 2005, 04:57:00 PM »

smile.gif Thanks biggrin.gif
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Juiced2k

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« Reply #35 on: January 27, 2005, 05:07:00 PM »

QUOTE(total_ass @ Jan 27 2005, 07:56 PM)
place it in your BiosLD directory, replacing whatever xbe is in there. if it is default.xbe, then rename it to that and overwrite etc.
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Australian Rat

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« Reply #36 on: January 27, 2005, 07:22:00 PM »

wink.gif

Might try getting around to it later today
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Australian Rat

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« Reply #37 on: January 30, 2005, 02:35:00 AM »

tongue.gif

Fixing a couple of minor bugs, mainly the IGR master port bug and a bug relating to the Shadow C image file drive.  Hopefully thats all of them now.  If it is, this will likely be the last update (well if Nk11 comes out... we'll see).

Can't wait to see your new project DaddyJ, I started on something similar but just didn't have the time.  Would love to see what tactic you used in the creation, and installation, of the softmod.

Also, layout has changed slightly in this version.  This was on account of me being a complete moron and deleting the original layout by accident.  Nothing too big in the changes though.
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ipodder2003

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« Reply #38 on: February 17, 2005, 07:00:00 PM »

biggrin.gif
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Australian Rat

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« Reply #39 on: April 16, 2005, 07:43:00 AM »

QUOTE(jonels @ Apr 5 2005, 07:19 AM)
get this error, any ideas   
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The Fiend

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« Reply #40 on: May 05, 2005, 01:09:00 AM »

i am getting the nasm error as well, what version is needed?
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DaddyJ

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« Reply #41 on: September 12, 2005, 07:21:00 PM »

QUOTE(wmxp @ Sep 12 2005, 08:00 PM)
Any chance of this getting updated for NKP 10+ ? smile.gif

Very useful me thinks!


There is a current version in working, check my sig.
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DaBiscuit

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« Reply #42 on: September 22, 2005, 07:12:00 AM »

QUOTE(total_ass @ Jan 9 2005, 06:44 PM)
so what do you guys think about this softmod tool idea?
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DaddyJ

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« Reply #43 on: September 22, 2005, 10:32:00 AM »

QUOTE(DaBiscuit @ Sep 22 2005, 09:23 AM)
DaddyJ, are you still working on this? I just saw this thread for the first time today, and I'm really in love with the idea of an "all-in-one" softmod customisation tool.

Yes, aside from a few other projects, i do have plans to release AnotherGUI, but not at this time, as it contains quite a few bugs, and is far from consumer use.

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DaBiscuit

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« Reply #44 on: September 22, 2005, 10:54:00 AM »

QUOTE(DaddyJ @ Sep 22 2005, 05:43 PM)
Yes, aside from a few other projects, i do have plans to release AnotherGUI, but not at this time, as it contains quite a few bugs, and is far from consumer use.
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