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Author Topic: Nkpatcher10 Editor  (Read 283 times)

Australian Rat

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Nkpatcher10 Editor
« Reply #15 on: January 08, 2005, 05:00:00 PM »

QUOTE(GoldStar @ Jan 9 2005, 03:52 AM)
awsome program I use it ..but I hate having to switch my resolution to 1024*768 just to use this program.  Do you think you could make it a little more wider?  Some people still use 800*600 on their crt's (I use 1024*768 on my laptop though).  Thanks
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Australian Rat

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Nkpatcher10 Editor
« Reply #16 on: January 08, 2005, 05:31:00 PM »

There we go, newer version up.  It will now, amoung other things, support 800x600 resolutions.  Also, no more having loads of config*.bak files!
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DaddyJ

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Nkpatcher10 Editor
« Reply #17 on: January 08, 2005, 06:58:00 PM »

Is this a possible bug? I didnt check the output, but according to the GUI.

user posted image
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Australian Rat

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Nkpatcher10 Editor
« Reply #18 on: January 08, 2005, 08:33:00 PM »

Yeah it is, well spotted.  Will fix that
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total_ass

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Nkpatcher10 Editor
« Reply #19 on: January 09, 2005, 10:33:00 AM »

so what do you guys think about this softmod tool idea?
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DaddyJ

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Nkpatcher10 Editor
« Reply #20 on: January 09, 2005, 01:01:00 PM »

QUOTE(total_ass @ Jan 9 2005, 02:04 PM)
so what do you guys think about this softmod tool idea?

I have been working  up a mock of it, determining what I need to do it, but since im not in your
QUOTE
People that should be respected: mr ed the hacking horse, ldots, pedrospad, devz3ro, rmenhal, angerwound, ricecake, krayzie, triggernum, xport, lantus, oDD, clonexb, moobar, vampx, jaydee, dan wysocki, sschevy2001, blueshogun96, likklebaer, carcharius.
List I dont know if I'll be able to do it wink.gif   blink.gif  tongue.gif  biggrin.gif
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Australian Rat

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Nkpatcher10 Editor
« Reply #21 on: January 09, 2005, 05:27:00 PM »

QUOTE
so what do you guys think about this softmod tool idea?

Might require more time then I can give on my own.  If it were a group project maybe...
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Australian Rat

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Nkpatcher10 Editor
« Reply #22 on: January 09, 2005, 10:26:00 PM »

Small update with fix for the IGR master port bug.
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total_ass

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Nkpatcher10 Editor
« Reply #23 on: January 10, 2005, 08:29:00 AM »

tongue.gif
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big ben bullet

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Nkpatcher10 Editor
« Reply #24 on: January 10, 2005, 09:10:00 AM »

QUOTE(total_ass @ Jan 10 2005, 05:00 PM)
daddyj and australian rat are added tongue.gif
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Australian Rat

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Nkpatcher10 Editor
« Reply #25 on: January 10, 2005, 07:16:00 PM »

QUOTE(total_ass @ Jan 11 2005, 12:00 AM)
daddyj and australian rat are added tongue.gif
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Australian Rat

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Nkpatcher10 Editor
« Reply #26 on: January 10, 2005, 07:18:00 PM »

QUOTE(mafoo69 @ Jan 10 2005, 11:11 PM)
%define VIRTUAL_EEPROM
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Australian Rat

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Nkpatcher10 Editor
« Reply #27 on: January 10, 2005, 09:23:00 PM »

Fixed the virtual EEPROM bug and added a couple of new features.

1.  Will now search in the windows system folders (/WINNT/system32, /Windows/system32) for nasm and xbedump.  This is useful so you don't have to keep adding these files to the directory.

2.  When compiling, the program will wait until cmd has finished all it's tasks before exiting.  I found even with the 5 second timer, sometimes xbedump didn't finish it's tasks.
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Juiced2k

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Nkpatcher10 Editor
« Reply #28 on: January 27, 2005, 08:50:00 AM »

Thanks for this great tool Australian Rat. I was wondering once the Nkpatcher has compiled what do I do with the Nkpatcher.xbe?

I am using ltools 1.8.5rc to softmod my version 1.6 Pal Xbox.
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Juiced2k

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Nkpatcher10 Editor
« Reply #29 on: January 27, 2005, 09:26:00 AM »

sad.gif

I renamed the file that is compiled by nkpatcher10 editor to out.xbe (which is the same as the original file - I also tried leaving it as nkpatcher.xbe)

What am I doing wrong?
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