Beta 0.9g
* Reorganizing MusicManager to stomp all known issues with song selection and local soundtrack.
* Added two additional "intro" screens that can be configured with patching
0 = Matrix Effect intro screen
1 = Large Logo with sky
2 = Small Logo with sky
* Added Matrix effect to screen saver; Saver will SOON allow combination of several elements:
- Background can be black or shifting colors
- Matrix Effect "falling symbols"
- Bouncing MXM logo
* Added a system menu accessed with "Back" button
* Fixed memory/resource leak with fading screen logic
* Matrix Symbolic font was added to "built-in" data - Font designed by me (BJ), includes 12 symbols and letters A,D,E,I,M,N,U,X
* MenuX Compatibility - MXM's default.xbe can be dropped in as a direct replacement for the MenuX app... it will use the XDI file to configure the games, and also use the PNGs and sounds from the MenuX media directory as a 'skin', unless another skin is loaded (If 'real' MXM skins are available, the MenuX 'skin' will be randomly selected with the other choices).
The binaries also include a Win32-based patcher for selecting the default Initialization screen. More options will follow.
Sorry AGAIN, Weavus, I had to get this release out, since it's a pretty big update, so the "Generic Skinning" options did not make it in. There is a lot of the code in there now, but it's about 90% there right now.
AS usual, I can't directly tell you where to find the binaries, however, the MXMReadMe.txt, has been uploaded to the alt.binaries.cd.image.xbox,alt.binaries.games.xbox, and alt.binaries.xbox newsgroups. Find that, and you should be happy campers.
This post has been edited by BenJeremy: Feb 21 2003, 06:25 AM