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D-Day: Normandy
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Topic: D-Day: Normandy (Read 91 times)
Clay_Trainor
Archived User
Full Member
Posts: 133
D-Day: Normandy
«
on:
January 07, 2003, 08:36:00 PM »
This game is fantastic, and since it's the quake 2 engine, perhaps it could be put on the xbox, i would love that, but we need some bots or something in that nature. I'd try to port it myself, but i would not know where to start.
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WiKKiD
Archived User
Sr. Member
Posts: 412
D-Day: Normandy
«
Reply #1 on:
January 08, 2003, 09:57:00 AM »
I'm not sure about this specific mod, but I can tell you that the only things that can be ported have to have the sources openly available... I'm not sure if the sources for this are available or not, but if not, it's out of the question.
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Clay_Trainor
Archived User
Full Member
Posts: 133
D-Day: Normandy
«
Reply #2 on:
January 08, 2003, 10:03:00 AM »
the source is definitely available.
http://dynamic.games.../site/files.php
, it comes with the game when u download it.
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NVShacker
Archived User
Jr. Member
Posts: 63
D-Day: Normandy
«
Reply #3 on:
January 09, 2003, 06:04:00 PM »
Just about all Q2 mods work with Q2Max.
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Clay_Trainor
Archived User
Full Member
Posts: 133
D-Day: Normandy
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Reply #4 on:
January 11, 2003, 11:39:00 AM »
really? Is there somewhere i can read how?
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Clay_Trainor
Archived User
Full Member
Posts: 133
D-Day: Normandy
«
Reply #5 on:
January 12, 2003, 06:35:00 PM »
how do add a mod to quake 2 on xbox?
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Clay_Trainor
Archived User
Full Member
Posts: 133
D-Day: Normandy
«
Reply #6 on:
January 14, 2003, 09:28:00 PM »
bump
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