xboxscene.org forums

Pages: 1 [2]

Author Topic: Modchip Kernel Patching  (Read 176 times)

Movax

  • Recovered User
  • Hero Member
  • *
  • Posts: 611
Modchip Kernel Patching
« Reply #15 on: November 22, 2011, 05:34:00 PM »

I am not sure if the ISO is still attached after IGR and something with my configuration is detaching the ISO. Maybe there should be a detacher chained or that ability added to the patcher as an option when assembling it. I don't have source for the detacher, we may need xmans help.

For ind bios, my understanding was that you were supposed to hold the triggers as per most bioses and the nfo.

( http://www.tdubel.co...D-BiOS.5003.nfo )

Regardless, I see it as a bug, and unusable for me. You can customize evox using evtool, mine has no animation and displays a blue X logo, cause I think it looks nice.

IPB Image

^This is not my configuration, just an example of the tool.

M8 has no config file loading ability, but, right or wrong, (no testing done) I feel it will slow down my bootup as the bios has to wait for the HD to spin up. Custom X logos is the only place I think Ind has an advantage, which does seem pretty cool.

For the XBMC short cut, I just like having the ability to quickly edit the dashboard that is launched, I see it as flexable. I don't think m8 can boot from E, but the XBMC shortcut can..
Logged

Movax

  • Recovered User
  • Hero Member
  • *
  • Posts: 611
Modchip Kernel Patching
« Reply #16 on: November 22, 2011, 06:22:00 PM »

I think I misunderstood, you are acknowledging the triggers are supposed to be pressed? I am too used to using back with black/white for mame/coinops, plus i've accidentally pressed them before. That's enough that I won't use it, though I would be interested in finding the code in the kernel and fixing it.
Logged

Movax

  • Recovered User
  • Hero Member
  • *
  • Posts: 611
Modchip Kernel Patching
« Reply #17 on: November 23, 2011, 08:29:00 PM »

I think there is a bug with that Ind bios load BFM bios function, are you pointing it to the bios or the PBL?

Yeah I wanted to load a softmod from chip to have the best of both - softmods are the more advanced mods and were last to be seriously worked on - but I wanted to be able to turn off the boot animation and have unlocked hard drives etc. I think I might be happy with m8 and this patcher, since this was one of the softmod features I really wanted.

I gave up though, I could boot the first dash and it seemed to work, but any other xbe's would freeze. I think I couldn't figure out how to make a BFM retail bios.  I might try again sometime.

What I want now is an xbox app that scans all subfolders and looks in the ISO for the default.xbe and finds the game name and patches the launcher with the game. It might as well grab the icon at the same time and create a thumbnail.
Logged

Little-G

  • Archived User
  • Jr. Member
  • *
  • Posts: 62
Modchip Kernel Patching
« Reply #18 on: November 24, 2011, 07:12:00 AM »

Hitman, to get the ind bios BFM launch to work, make sure you have the flubber sequence enabled and then press the eject button during the sequence. That should make it look for and launch the BFM bios  pop.gif
Logged

Movax

  • Recovered User
  • Hero Member
  • *
  • Posts: 611
Modchip Kernel Patching
« Reply #19 on: November 24, 2011, 09:30:00 AM »

I think I was using Ind bios for most of my testing actually. For now I am happy.. I'll try it again sometime - I do want to get into the assembly more and understand it better (I find it interesting). If I do that I should be able to figure out how to fix it.
Logged

Little-G

  • Archived User
  • Jr. Member
  • *
  • Posts: 62
Modchip Kernel Patching
« Reply #20 on: November 25, 2011, 07:12:00 AM »

QUOTE(HiTMaN-239 @ Nov 25 2011, 01:52 AM) View Post

Good to know (by the way, where did find this? it's not in the 5003 documentation). I will give it a shot, thanks for this!


Taken from the release information from the Yoshihiro Debug Bios:

QUOTE

* If you press eject button during booting animation, bios will boot BFM bios located on E:\\biosbfm\\xboxrom.bin


They work in a similar way.
Logged

FrankMorris

  • Archived User
  • Full Member
  • *
  • Posts: 138
Modchip Kernel Patching
« Reply #21 on: January 20, 2012, 04:14:00 AM »

This sounds totally cool..

Link is down. Anyone still have this?
Logged

Movax

  • Recovered User
  • Hero Member
  • *
  • Posts: 611
Modchip Kernel Patching
« Reply #22 on: January 20, 2012, 10:18:00 AM »

It's in the link in xman's sig.. but it's here too: http://www.mediafire...w45cavj4cu7w3ct
Logged

Movax

  • Recovered User
  • Hero Member
  • *
  • Posts: 611
Modchip Kernel Patching
« Reply #23 on: March 04, 2012, 10:10:00 AM »

For the sake of accuracy and completeness:

The attach.xbe  file used to mount the .iso actually mounts the .iso file(s) (using the new system call that was patched into the kernel) then quick reboots the system ->the bios will boot whatever is first on the list in it's configuration. This is normally default.xbe on the DVD so it seems like the attach app is mounting and executing the .iso. In my previous posts in this thread I said it unmounts the .iso on a IGR, but this is only true because I had my bios set to 'more compatible' which is more like a power cycle. If it is set to 'quick' the .iso is still attached through a IGR.


The only downside of this setup is using trainers: As it is you would have to setup your system to not boot default.xbe on the DVD so after the quick IGR you could use a trainer on the virtual DVD and launch the game.
It would be nice if the trainer support in XBMC could be modified to handle looking at the default.xbe/ISO and recognizing the setup and checking for a default.xbe in the .iso itself to match up with trainers. (I might look into this...someday..)
Logged
Pages: 1 [2]