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Author Topic: Live 2.0 Compatible Exploit  (Read 860 times)

krayzie

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« Reply #105 on: July 25, 2004, 01:03:00 PM »

maybe your version of winzip doesn't suport it. why dont you use iceows?
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KiLLeRCoBRa

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« Reply #106 on: July 25, 2004, 01:15:00 PM »

dry.gif
CODE
Sorry but I can't determine the type of this archive


blink.gif  blink.gif  blink.gif  blink.gif

where can I find the unpacked file tongue.gif or else an unpacked source or something muhaha.gif

plzzzzzz unsure.gif
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bigfreak

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« Reply #107 on: August 02, 2004, 01:18:00 PM »

QUOTE
UmFyIRoHAM+QcwAADQAAAAAAAABMd3QggCUAXQIAAADMAAACAffrSwCIojAdNQUAIAAAAFNULkRC<an enter is sitting here>
CBlRVMy9HBH7Ja1UL+KVdLRGWui6qpCVCq2hFpJdFIHvX8mUqDWthHwoNLPCggh4R0Qhd6OhHQ6F


becomes:

UmFyIRoHAM+QcwAADQAAAAAAAABMd3QggCUAXQIAAADMAAACAffrSwCIojAdNQUAIAAAAFNULkRCCBlRVMy9HBH7Ja1UL+KVdLRGWui6qpCVCq2hFpJdFIHvX8mUqDWthHwoNLPCggh4R0Qhd6OhHQ6F

(enter has been removed.)  do this for all the line even the last one.
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eh.

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« Reply #108 on: September 04, 2004, 09:32:00 PM »

wink.gif )
QUOTE (rmenhal @ May 19 2004, 12:20 AM)
While this discovery is very nice, I don't think it goes quite that far. Note that the easter egg executable is replaced with a pre 4920/live xboxdash.xbe. And we know that kernels 5713 or higher won't allow dash downgrades.

Actually - while I didn't bother to trace out the logic exactly - there's a new check in 5713's XBE loader. It checks the XBE certificate structure. If the title ID is 0xFFFE0000 (dash's ID), the kernel then checks the time and date field and anything prior to about Aug 5 2003 causes it to bail out. So dash 4920 and prior versions are out.

I expect the answer will be like "yeah, of course, duh!" but I'll ask anyway; was it confirmed for sure that older dash .xbe's don't work (as the EEE .xip with recent kernels)?  I ask because that seems to be what M$ provides for it (as follows) eh.
CODE
5659/5960 settings_adoc.xip
Certificate
~~~~~~~~~~~
Size of certificate                 : 0x000001EC
Certificate timestamp               : 0x3D5942BB Tue Aug 13 11:32:43 2002
Title ID                            : 0xFFFE0000
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PedrosPad

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« Reply #109 on: September 07, 2004, 02:51:00 PM »

Odd indeed.  I see the same certificate you do for Dash 5960.  I've not got access to a v1.6 XBOX.  Any chance somone with a pure retail 1.6 XBOX could try the Easter egg code and post here what they see?

TODO:
Power up your Xbox, and pop an audio CD in the DVD tray, then try and copy a track from it to the XBOX using the music menu.   When asked to name the copied track, Erase "Soundtrack 1" and type out: <<Eggsßox>>.  Make sure you include the (less than, less than) symbols before and the (greater than, greater than) after. Also note the 'beta' character that is used for the B can be found under 'Accents'.

This won't harm your XBOX.  On pre-v1.6 XBOXs it simply shows the XBOX design team credits.
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eh.

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« Reply #110 on: September 10, 2004, 08:20:00 AM »

beerchug.gif
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John Hoek

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« Reply #111 on: September 20, 2004, 03:36:00 AM »

If I make a conclusion about this ee exploit, is that should work from out the box on a plain V1.6 xbox too.

So putting the DB exploit track on HDD, can be done with HDD swaptrick and a PC/another modded xbox.

But after starting this eee it should start evox directly, so i can backup my HDD and eeprom.bin. After that I could install by FTP all UDE2 files, change region to 1, after this reboot and use the UDE2 hack.

This way, there is NO need for a expoitable game anymore, because those are more and more difficult to find. They all be replaced by Classic and platinum versions.


How and what must i change / do to acclomplisch this?
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PedrosPad

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« Reply #112 on: September 20, 2004, 03:59:00 AM »

QUOTE (rmenhal @ Sep 20 2004, 11:58 AM)
QUOTE (eh. @ Sep 5 2004, 05:35 AM)
was it confirmed for sure that older dash .xbe's don't work (as the EEE .xip with recent kernels)? I ask because that seems to be what M$ provides for it (as follows) eh.
CODE
5659/5960 settings_adoc.xip
Certificate
~~~~~~~~~~~
Size of certificate                 : 0x000001EC
Certificate timestamp               : 0x3D5942BB Tue Aug 13 11:32:43 2002
Title ID                            : 0xFFFE0000

Yes, it was. The easter-egg settings_adoc.xip doesn't work on 5713+ for the known reason.

Thanks rmenhal.

Does this mean that pure retail v1.6 XBOX owners get an Error 21 screen if they try to name a track "<<EggsBox>>"?

This seems an oversight by M$.  If I was a new v.16 XBOX owner, and didn't know what was going on, that would scare the shit out'a me.
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PedrosPad

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« Reply #113 on: September 20, 2004, 04:06:00 AM »

QUOTE (John Hoek @ Sep 20 2004, 11:39 AM)
If I make a conclusion about this ee exploit, is that should work from out the box on a plain V1.6 xbox too.

So putting the DB exploit track on HDD, can be done with HDD swaptrick and a PC/another modded xbox.

But after starting this eee it should start evox directly, so i can backup my HDD and eeprom.bin. After that I could install by FTP all UDE2 files, change region to 1 and use the UDE2 hack.

This way, there is NO need for a expoitable game anymore, because those are more and more difficult to find.


Maybe I didn't get you right, but...
If you use a disk swap, no game has ever been needed for access to the XBOX.

One of the attractions of softmods, for many, is that they don't have to open their XBOXs (thereby visually voiding their warranties).
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John Hoek

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« Reply #114 on: September 20, 2004, 04:23:00 AM »

PedrosPad:

Opening a xbox is not the problem.
HDD swapping is also no big deal, if you knowing what you do and what  the riks are.

But the problem with the UDE2 hack is, dat the region must be set to 1, otherwise the xbox won't boot correctly anymore. You need at least a copy of eeprom.bin to make a proper HDD key, and a program to change the eeprom.

To do this, you FIRST have to use another softhack to run evox for instance.
Only then you can make backups of those files and CAN CHANGE the settings of the eeprom from PAL to NTSC.

installing the UDE2 files is not the problem. No, get the Xbox an another standard region. I mean, How could you else change the region to the unknown eepromsettings (new, virgin Xbox V1.6), as you'll never modded it before?

Before you can install an hack like UDE2 on a PAL XBOX , you have to use a kind of softhack, to make the first backups etc. AND the regiosetting to NTSC instead of PAL.  Otherwise it just won't work.
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John Hoek

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« Reply #115 on: September 20, 2004, 04:33:00 AM »

And wile i thinking about it.

It is even better to make a direct startup from the eee exploit to launch the Ldots tools, minilinux and let those package do all the rest and install UDE2 properly on plain PAL xbox V1.6 versions.
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PedrosPad

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« Reply #116 on: September 20, 2004, 04:50:00 AM »

QUOTE (John Hoek @ Sep 20 2004, 12:36 PM)
It is even better to make a direct startup from the eee exploit to launch the Ldots tools, minilinux and let those package do all the rest and install UDE2 properly on plain PAL xbox V1.6 versions.

Putting a package together, that can be hotswapped onto a virgin XBOX drive, that uses the EEE to launch Ltools is possible.  All the components are already out there - it's an assembly task.  (and Ltools can be used to change the region for UDE2.)

But....
EEE needs an exploitable M$ signed program to launch - before handing control to Ltools.

If you've a PAL v1.6 XBOX with K:5713+, these are in short supply.  (If we had an acceptable one, we'd have UDE2 PAL, and the region change would no longer be necessary.)

The only way I can think such an EEE/Ltools package would work would be for the EEE to launch a stripped down, exploitable, HDD flagged, game (MA/SC1) (since K:5713+ doesn't allow the use of legacy dashboard files). - But the use of these game files would make distribution a problem.

(For more info using games as bootstraps see the posts leading up to this one here.)
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John Hoek

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« Reply #117 on: September 20, 2004, 05:25:00 AM »

QUOTE (PedrosPad @ Sep 20 2004, 12:53 PM)
Putting a package together, that can be hotswapped onto a virgin XBOX drive, that uses the EEE to launch Ltools is possible.  All the components are already out there - it's an assembly task.  (and Ltools can be used to change the region for UDE2.)
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PedrosPad

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« Reply #118 on: September 20, 2004, 05:51:00 AM »

QUOTE (John Hoek @ Sep 20 2004, 01:28 PM)
explain further?  I am loosing here as part i think...  beerchug.gif

EEE needs to have an exploitable .xbe file to execute first? But when i install EEE exploit; then this exploit can start another program just right away.

Sure, the 'Easter Egg' is a M$ built-in back door smile.gif, but it still only launches M$ signed, HDD flagged, XBEs!
The 'Easter Egg Exploit' then exploits the launched XBEs (traditionally via fonts, but GameSav works as well).
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John Hoek

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« Reply #119 on: September 20, 2004, 11:00:00 PM »

I see....
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