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Author Topic: Audio Exploit Installer/remover.  (Read 4602 times)

Mordenkainen

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Audio Exploit Installer/remover.
« Reply #270 on: August 13, 2003, 07:10:00 AM »

Vermin,

I do believe you, just don't see it in the code, but then again who knows what my K-Mart fingers screwed up.

All,
Tonight I will be purchasing 007: AUF so I can test both of the new packages before asking to have them posted. I can only test on a 1.1 box, and it seems that there may be some issues with BIOS size on other versions. We'll have to see what happens.

As far as the 007 version of the save game, there is a bug in the installer. It does NOT install the Hacked DB automatically. To fix this issue, after running the install, copy the audio\st.db to the e:\Tdata\fffe0000\music directory. DO NOT USE THE "INSTALL HACKED DB" OPTION, THIS WILL CAUSE YOUR ORIGINAL DB TO BE OVERWRITTEN AND YOUR MUSIC LOST!

Once you have done this you may use any of the options.

Thanks
Morden.

P.S. Sorry about the bugs guys. I really didn't mean to waste your time. I feel real bad about it!

Edit - See what I mean about the K-Mart fingers.
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RiceCake

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Audio Exploit Installer/remover.
« Reply #271 on: August 13, 2003, 09:05:00 AM »

Lol, make a cable, make a cable now!!!

Action Replay's memory cards are really gay, I had two that never worked right, and my MadCatz works perfectly, besides, it looks better and has a lifetime warranty.

Check out my cable:

user posted image

Only problem's I've noticed is that my '98 box loads the controller software very buggily but that could be my USB. Also, my Controller S funked up the memory card too, but that couldv'e been driver errors (I wasn't paying any real attension)...

The controller I primarily use for this is a MadCatz GamePad Pro Blue, just in the top of the picture.
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Mordenkainen

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Audio Exploit Installer/remover.
« Reply #272 on: August 13, 2003, 03:24:00 PM »

Another problem found. It seems that under some curcumstances you will not be able to rip DVD's with my package (Just shows you the content of the E:!). This issue has been fixed and will be working in the next version.

You can temporarily fix the issue with my package by replacing the xboxrom.bin in e: with the one in the gamesave folder (NOT the one in the audio folder).

After making this change DO NOT use the gamestub.xbe. If you do you will have to boot the gamesave and use the "Install Hacked DB" to restore the hacked ST.DB.

This issue seems to be caused by the fact that Evox does not remap D: to the CD-Rom after it starts (I assumed it did.... DUH.)

Hopefully this is the last major thing I find, but I will continue to fix/improve this package as needed.

Once again, sorry about these issues.

Thanks
Morden.


Edit - Or perhaps it's not so easy. The fix in development (not the one above) doesn't work! I'm trying to find a work around now, and I will keep people posted until I know what I'm doing about this. I have several fixes in the new version, but I think this is a rather big issue, so I am going to hold off on the new one till I figure out a work around.
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Mordenkainen

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« Reply #273 on: August 13, 2003, 04:58:00 PM »

Ok, better solution.... This is what will be in the new package, it's not pretty but it works.

1. FTP the e:boot.cfg to your PC.
2. Edit the boot.cfg, remove the # before the AltRomfile entry.
3. Save the file.
4. FTP it back to the box, overwriting the one in e:
5. FTP the xboxrom.bin from the gamesave dir to your PC. (Not the one in Audio!)
6. Rename xboxrom.bin on your PC to xboxrom2.bin.
7. FTP xboxrom2.bin to e:.

To boot and be able to see the CDRom drive in FTP:
Boot the audio hack up till it asks you to set the name for the new soundtrack. When you press A the xbox will load Phoenix. As soon as you hit A, eject the DVD drive. You must be fairly quick about this, but I was able to get it first try every time.

This causes Phoenix to load the AltRomFile instead of the normal one. This one does NOT load the dashstub (the source of the issue).

After doing this, put in the DVD you want to rip. You may have to refresh D: in your FTP client a couple of times.

The dashstub is kind of important, so I am hesitant to remove it completely, but this will give you an option of loading it or not.

Also, this issue doesn't seem to effect you if you are using an app native to the XBox to rip the DVD, only if you use FTP. (This is why I didn't see it in my testing, I was using XCommander.)

One more bug shot dead.....

Morden.


Edit - The bug dodged the bullet! I'll have to use a shotgun next time. This works, sometimes, you might do it ten times in a row with no problems, then ten times with. I found another work around but want to test the hell out of it before I mention it as I've been burned twice by my fixes in just the last few hours!!!!!
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Mordenkainen

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« Reply #274 on: August 14, 2003, 04:52:00 AM »

To get the hacked db back, boot using MA and use the "install Hacked DB" option. And I had the same thing happen last night where it tried to rip a track instead of booting up. At the end of ripping did it tell you "You have more than 500 tracks"?

I have not been able to recreate this though! It just happened that once!

In any case, development of the new packages should be done now (barring the above). I have purchased 007 AUF so I am testing the packages with both games this time. I hope to send them out soon, but want to beat the hell out of them first.

Changes are:
Fixed ST.db not getting copied on 007.
Fixed evox.xbe vs evoxdash.xbe (I hope, seems to be working)
Fixed inability to see the CDRom drive.
Fixed files layout in the archive to try to make it more action replay friendly.
Added a lot of debugging code, if something fails we can probably track it down with this.
Added source code for PBL.
Added source code for all my tools.
Added VS .net project and solution files for easy compiling.
Cleaned up the code considerably (it no longer looks like a bowl of spaghetti, you can actually read it! It got bad after I added the debugging code, something had to be done!)

ToDo:
Update the ReadMe's.

I'll let everyone know when I have sent it out.

Thanks
Morden.
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evil_inside

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« Reply #275 on: August 14, 2003, 05:41:00 AM »

I loaded the MA save again and ran "install hacked db" - that worked thanks.

Great job on this package btw.

This is the first time I've modded a Xbox and this package of installers, the tutorials on this site and your help made it alot easier. I'm a newb to Xbox modding, but I have experience at PS1 modding and Directv "testing". Compared to satellite testing - this is a breeze.

I'm sure once I've gotten comfortable with doing this, those I know with Xboxs will want it done to theirs. I have a feeling most of the people I know with a PS2 will be buying xboxs soon after that.

Keep up the good work.
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Mordenkainen

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« Reply #276 on: August 14, 2003, 09:49:00 AM »

I got out of "testing" Daves stuff..... Too much work for me at this point. I had no incentive to learn assembly and that was the only way I could keep "testing" without a lot of down time.

Thanks for the support!

Oh and to all. I upgraded my HD in the X to an 80 gig WD drive. Now I'm not sure how I survived with the 8 gig drive! It works fine with this package, no issues. i didn't do it the way the tut's tell ya to, I kind of winged it (after reading all the tut's of course!). Took a long time my way but worked great!

So just wanted to let you know that this package is fully compatable with drive upgrades...


Good Luck.

Morden.
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Mordenkainen

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« Reply #277 on: August 14, 2003, 01:56:00 PM »

I wasn't aware of this! I WILL check it out as I would love to get the updated Mechs and maps but have been hesitant to download saves with them!

Morden.
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Mordenkainen

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« Reply #278 on: August 15, 2003, 05:12:00 AM »

beerchug.gif

Now I just need to update the docs and send them to the usual places. Keep an eye open, I figure rev 2 will be there in the next few days!

Morden.
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Mordenkainen

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« Reply #279 on: August 15, 2003, 09:28:00 AM »

BitBasher,

Where did you see this about the new Mech savegame? I checked all of the Linux pages and none of them mention this. Where can I find this?

Thanks
Morden.
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BitBasher

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« Reply #280 on: August 15, 2003, 11:27:00 AM »

QUOTE
The MechInstaller consists of 3 savegames and the first step in using
it is to get these files onto your Xbox. Their size is below 2MB which
means that they will fit onto a standard Xbox memorycard. Because
MechAssault does not support savegames on memorycards you have to copy
the files onto your harddisk with the dashboard. Also ensure that you
use the "updated" savegames if XBOX-LIVE has updated your MechAssault.


BB.
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Mordenkainen

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« Reply #281 on: August 15, 2003, 11:44:00 AM »

HMMM... I'll have to see if they work with something other than Linux....
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Ridley

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« Reply #282 on: August 15, 2003, 02:00:00 PM »

So games can still be dumped from the DVD drive to the HDD? and then playable? (not illegal, I mean backups).
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jeffberg

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« Reply #283 on: August 15, 2003, 02:26:00 PM »

I'm a real n00b here and was feeling hopeful about this "Exploit."  I have a slight dilemma though.  I can't find the Mordens_Audio_Hack_MA.rar file.  I've searched Kazaa Google some Xbox newsgroups Xbins.org.  I went to Xbins.com and the java client couldn't connect to the IRC and I have no idea how to use IRC.  Can anyone tell me where I can find this file?
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Mordenkainen

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« Reply #284 on: August 15, 2003, 02:27:00 PM »

wink.gif
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