Well the only things I have been wondering and kind of wanting to figure out is:
1) Is it possable to take a .x file i.e the tux-linux.x (comes with KernelBasher) and resize it to be used as an "X" replacemnet?It is rather large to even use.
2) Is there a file for 3ds max that has the "X" so a custome image can be made and the size will match?Kind of like how we use the "sample" file for the text.
3) You can make a custom flubber also. Maybe see if you can find a way to make one or test out the one at
http://www.allxboxskins.com it will need to be called "flubber.x" and put in the root of C: Also see if you can find documentation on how to make one I will also look and see what I can find out.
4) One problem I have noticed atleast with the .x files supplied with KernelBasher is that when I use them as an "X" replacement the show up upsidedown for some reason. See if you can find a way to correct it.
As far as actualy testing out any .x files, I dont realy have any that need testing.But if possable it would be great if you could see about the things I just posted.I also will see what I can find out about these things to.Thanx alot