yeah the only limit i can find so far is if the model you are trying to use is too complex the flubber animation will come out at like 3 fps as the xbox chokes on your super detailed models.
my problem is still with the flubber animation tho...i have tried a few different things so far and my models come out broken during the animation. i have tried inverting faces in deep exploration (i have to do that to make my xlogo and text work). i even have trouble with bunny flubber sometimes if things arent set up properly. it seems that it will only work when the rest of the flubber stuff is at default. at least for me i can only get it to work with the machines in the bg turned on and the flubber ball at default size.. any changes to the settings and that bunny looks like all my other failed attempts.
ill keep trying if i get time today. can anyone verify that the bunny flub from allxboxskins actually works with non-default settings? (ie - disable machinery, change size etc). thanks

edit - i got some more time tonight to look into this and i discovered that a bios cfg file with default settings wil let me use just about any flubber model i want (even the ones i tried before that didnt work). the reason they didnt work was that flubber background was disabled. so is this a bug or am i still doing something wrong? can anyone confirm a custom flubber.x running with no bg?
This post has been edited by t0m: Oct 6 2004, 02:34 PM