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Author Topic: Streaming Games From Pc  (Read 326 times)

bucko

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Streaming Games From Pc
« Reply #15 on: July 20, 2004, 09:56:00 AM »

wink.gif
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UndeadWarlock

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Streaming Games From Pc
« Reply #16 on: July 20, 2004, 12:36:00 PM »

dry.gif
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old engineer

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« Reply #17 on: August 07, 2004, 03:47:00 AM »

I'm pretty sure there's nothing like that about at the moment m8.

...There's going to be a lot of hurdles to jump, heres a few

-There's a potential for lag over the network whilst trying to stream data. (You could end up with a scenario like the GC streaming method)

-Incompatabilty: Some games and apps just won't run or want to run over this setup.

-If it could have been done it would have been done, although bunging in a bigger HDD cuts out all the down sides and is easy to do!
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Hullebulle

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« Reply #18 on: August 07, 2004, 06:37:00 PM »

And both of you missed the most important point:
What happens to the app that establishes the connection to your pc the second you start another app/game (from your PC harddisk)?

Oh and btw this question has been asked soooooooooo many times.
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MatrixNeo

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« Reply #19 on: August 08, 2004, 11:15:00 AM »

What about having an External HardDrive whose sole capacity is for games(or apps)? or maybe a network drive? I know when i pass over entire games saved on such a drive to the xbox nothing is changed in the process.
I have a 120gb in my xbox, and would like to use network drives to stream games.

This is an entirely different subject but i was interested in beefing up my xbox to something from  xbox upgrade . Has anyone done this and could i use an entirely different motherboard?
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stcogolin

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« Reply #20 on: August 10, 2004, 01:09:00 PM »

Do we really need a new bios for this? Why isn't the following scenario possible: Make a list of all the Kernel functions which access data on the DVD/HD, i.e OpenFile() etc. Write a prog which redefines these functions for network use, i.e.
EmuOpenFile()
{
 OpenSambaFile();
}
then load the default.xbe to memory and parse it to load its resources etc.. and patch all the original kernel functions with the emulated ones. Start a new thread at the default.xbe entry point and put the original thread to sleep.
In short, why not write a custom xbe loader just like the dllloader in xbmc.
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fff

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« Reply #21 on: August 10, 2004, 01:15:00 PM »

yes that would work too.
But two points : samba would be (i think) too slow -> homebrew protocol has to be written.
We have to see the network passthrough. Is it fast enough to have a HDD like quality? IF not, no need to develop this!
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stcogolin

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« Reply #22 on: August 10, 2004, 05:04:00 PM »

fff, I agree Samba would have to be stripped down or some faster protocol used. As for latency issues, it is very possible right now to stream games from pc to pc without any glitches so I don't see why this wouldn't work. This would be very close in spirit to caustik's xbox emulator for the pc. I know he can load xbe's on the pc and emulate the xbox specific stuff so an xbe loader/emulator has probably already been written by him. This would be such a kick ass app...
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Master-Chief

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« Reply #23 on: August 10, 2004, 09:14:00 PM »

QUOTE (UndeadWarlock @ Jul 20 2004, 02:39 PM)
This isn't about buying or not buying the game.... It is just about being able to do something new.... And trust me you don't have that 160 gig hard drive cause you buy all your games.... dry.gif

Eh, we have got ourselves a pirate kiddie...


*Takes out M6D Pistol*...  laugh.gif
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stcogolin

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« Reply #24 on: August 11, 2004, 11:53:00 AM »

QUOTE

There are good reasons not to want to stick a big hard disk in your XBox

You can add this one too : you could use software exploits and have access to all your backups on the pc and then easily bring back your hd to its retail state to go  safely on xbox live.
QUOTE

Maybe it can't be done, but if so it's not for the reasons offered so far.

I agree, I think the only problem which could prevent this from working is the size of the loader. It would have to be damn small as it is well-known that halo does not boot with the larger 512k debug bioses. On the other hand, not all games are as memory intensive as Halo and most boot fine with the 512k bios. So I think it's more probable that we would end up with a situation where the most intensive games would have to be to be on the hdd but you could put the rest on the pc. That would still alleviate some load off your hd. So the crucial question is how much memory can the loader occuppy before most games start to crash? I would suggest writing a simple xbe loader and testing this limit before actually plunging into networking protocols.
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appleguru

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« Reply #25 on: August 30, 2004, 10:11:00 AM »

Hmmm... just had a thought about this....

EvoX (The dash; RemoteX) allows a user to enable TSR Debug mode and telnet to EvoX's telnet server *while a game is running* they use it for memory dumps/checks/etc to create trainers I guess... But this being the case, loading a game with other networking operations going on (In this case, actually accessing the game's data 8)) has already been done.... Hmmm...

Any thoughts?
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