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Author Topic: Streaming Games From Pc  (Read 327 times)

UndeadWarlock

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« on: July 12, 2004, 01:28:00 AM »

When I started here at the Scene, i asked if it was possible to stream games, and i was told no.  The Xbox can only run one application at a time so once you boot the game the connection would be lost.  Is it possible to add this to the bios instead of a dashboard that way xbox game streaming could work or am i really off track here.. Thank You All.... tongue.gif
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heinrich

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« Reply #1 on: July 12, 2004, 11:22:00 AM »

possible? probably.
likely? not so much.
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fff

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« Reply #2 on: July 13, 2004, 01:58:00 PM »

even if the bios map a share (not just samba) it would be still needed to have a share client stored in memroy to request the files over the network.
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Hansi

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« Reply #3 on: July 14, 2004, 08:27:00 AM »

QUOTE (fff @ Jul 13 2004, 10:58 PM)
even if the bios map a share (not just samba) it would be still needed to have a share client stored in memroy to request the files over the network.

Dont you remember the good old DOS days with TSR lan drivers etc. A barebone SMB client might fit in a BIOS if someone really felt like hacking it.
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Hansi

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« Reply #4 on: July 14, 2004, 08:29:00 AM »

QUOTE (Arakon @ Jul 14 2004, 03:51 AM)
the problem is that the access and seek times would be too high and result in either constant lag, or dirty disk errors all the time.

I wonder if a fast 100Mbit share doing its maybe 8-9MB/sec that I usually get on my xbox transfers is that much slower...if not faster...than the original xbox HD...
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xBaNaNaEv0LuTiOnx

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« Reply #5 on: July 14, 2004, 11:08:00 AM »

QUOTE (Hansi @ Jul 14 2004, 05:29 PM)
I wonder if a fast 100Mbit share doing its maybe 8-9MB/sec that I usually get on my xbox transfers is that much slower...if not faster...than the original xbox HD...

if we can transfer at a constant speed it would be great, but the problem would have to be with fluctuation between each transfered file.
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Troed

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« Reply #6 on: July 14, 2004, 11:37:00 AM »

This wouldn't be a problem, it would work very well. I brought it up with X-ecuter when they first released their bios and .. well .. let's just say that Übergeek was wrong then wink.gif

Latency and lag would be less than from a dvd-rom.

(It would work better on the Xbox than on the Gamecube, due to 100Mbit vs 10Mbit, but the cube does it already in exactly the right way - patching of the bios methods)

Maybe the now-commercial-bios-hackers should put THIS feature in their bought-for-money bios hacks? wink.gif
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rob1309

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« Reply #7 on: July 14, 2004, 11:42:00 AM »

don't forget 100% network usage will kill performance
for example, send a file using debug bios when playing a game, it's so much lag that it makes ya wanna break something
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Hansi

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« Reply #8 on: July 14, 2004, 01:02:00 PM »

QUOTE (Troed @ Jul 14 2004, 08:50 PM)
That is not relevant for this discussion though. Patching the dvd-rom access methods to go over the network will not kill performance. What you describe is totally up to how the debug bios works.

(I base this on the assumption that games doing network communication over Live don't get a severe drop in performance. It would be EXTREMELY bad design if network communication used a polling mechanism that severely disrupted normal work in the box)

XBOX Live is not very relevant, we dont want to login to LIVE with a BIOS that has SMB in it because of obvious reasons. And even if we are playing via XBCONNECT etc, the network i/o of the xbox live/link games is optimized for what, maybe 256kbit at most. Maybe even 512Kbit. That leave 99,5Mbit for SMB traffic.
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jokk

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« Reply #9 on: July 14, 2004, 05:09:00 PM »

QUOTE (Troed @ Jul 14 2004, 08:37 PM)
Maybe the now-commercial-bios-hackers should put THIS feature in their bought-for-money bios hacks? wink.gif

You should maybe ask those who work of sources and who claim they made/are the scene. Just a thought tho, working on that just with asm patches would be harder than with the sources. tongue.gif
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heinrich

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« Reply #10 on: July 14, 2004, 06:49:00 PM »

QUOTE (Troed @ Jul 14 2004, 04:37 PM)
This wouldn't be a problem, it would work very well. I brought it up with X-ecuter when they first released their bios and .. well .. let's just say that Übergeek was wrong then wink.gif

so whats stopping ya ?  cool.gif
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rob1309

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« Reply #11 on: July 14, 2004, 07:39:00 PM »

nooooo the shit can only handle so much
100% network traffic will result in lag cuz it takes lotta ram for 100MBit transfer
live games don't come anywhere near full speed thus not causing horrible lag
you're either gonna get super fast transfers or good gameplay
can't have both at same time
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Hansi

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« Reply #12 on: July 15, 2004, 12:52:00 AM »

QUOTE (rob1309 @ Jul 15 2004, 04:39 AM)
nooooo the shit can only handle so much
100% network traffic will result in lag cuz it takes lotta ram for 100MBit transfer
live games don't come anywhere near full speed thus not causing horrible lag
you're either gonna get super fast transfers or good gameplay
can't have both at same time

Do games really read that much data during actual gameplay? I really dont think it is more "work" for the xbox to read stuff from a fast network share than from its DVD-drive.

Maybe its time to offer a nice xbox or whatever to the first hacker that manage to patch smb support into a bios. Just barebone and with a fixed share ip-adress etc. to start with.

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UndeadWarlock

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« Reply #13 on: July 19, 2004, 05:28:00 AM »

biggrin.gif
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EthanHunt_IMF

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« Reply #14 on: July 19, 2004, 11:32:00 PM »

About the lag... Don't most if not all the games cache data to the hd? wouldn't this help with the lag/speed/loading issues? I don't think you be using 100% of the bandwidth 100% of the time...

Just and idea, if I'm wrong, just say so
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