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Author Topic: 256k Debug Bios  (Read 643 times)

Flexmaster Frag

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256k Debug Bios
« Reply #15 on: June 18, 2004, 05:47:00 PM »

Will there ever be a BFM version of this bios?
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rob1309

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256k Debug Bios
« Reply #16 on: June 18, 2004, 06:17:00 PM »

smile.gif, playin with it now and so far, so good

and no, i'm sure it didn't "ruin" a chip...
bad flashes can happen ya know
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Lysip

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256k Debug Bios
« Reply #17 on: June 18, 2004, 08:02:00 PM »

sad.gif  sad.gif  sad.gif
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ViNCe_V

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« Reply #18 on: June 18, 2004, 09:04:00 PM »

wink.gif
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Lysip

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256k Debug Bios
« Reply #19 on: June 18, 2004, 10:22:00 PM »

sad.gif
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fff

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256k Debug Bios
« Reply #20 on: June 19, 2004, 12:22:00 AM »

QUOTE
I Have a version 1 xbox NTSC and a whole lot of fragness thanks guys my chip was ruined!

I had to pull out the MATRIX and reflash with WIN LPC to recover a big headache if ya ask me.

not a very good expirience!

DO you see now why we didn't want do release these bioses durin the beta tests???
For Halo, i can't answer you, I'm going to see with yosh
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fff

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« Reply #21 on: June 19, 2004, 03:40:00 AM »

yoshi is currently working on the "halo problem".
If you encounter other bugs, please post them here.
Thanks
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ViNCe_V

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256k Debug Bios
« Reply #22 on: June 19, 2004, 05:39:00 AM »

wink.gif . Anyway, there were also a couple of glitches in Splinter Cell: PT. I randomly froze at times....Although i'm sure this is just a side-effect of using a debug bios on a retail game, it would be nice if a magical fix was produced smile.gif .

I believe the only real problem would be the halo issue. As that is the reason almost all people switch over to XDK for its screen capturing abilities.
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fff

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« Reply #23 on: June 19, 2004, 06:15:00 AM »

wink.gif
Yosh is working hard on halo bug and on the Svideo bug.
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Lysip

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« Reply #24 on: June 19, 2004, 07:36:00 AM »

love.gif
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Lysip

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« Reply #25 on: June 19, 2004, 08:07:00 AM »

love.gif  love.gif  love.gif
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endresults

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« Reply #26 on: June 19, 2004, 08:45:00 AM »

i have a v 1.0 with conexant encoder and s-video isn't working for me. I have to use standard a/v, which is...ugly....

EDIT: Already been discussed...my apologies.
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Lysip

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« Reply #27 on: June 19, 2004, 10:59:00 AM »

tongue.gif
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Yoshihiro

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« Reply #28 on: June 19, 2004, 04:15:00 PM »

smile.gif

one video of halo :

Halo on xbox debug
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rob1309

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« Reply #29 on: June 19, 2004, 04:39:00 PM »

has nothing to do with amount of ram
it's an issue that certain versions of halo use diff parts on memory which is also used for debug, not that it doesn't have enough
load halo without debug, boot into debug bios and itll load fine but without debug features
and yea this issue has been known since people first tried debug captures on halo
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