xboxscene.org forums

Pages: 1 [2] 3 4 ... 9

Author Topic: x2 4983 Coloring Tutorial?  (Read 1039 times)

PENiX

  • Archived User
  • Full Member
  • *
  • Posts: 130
x2 4983 Coloring Tutorial?
« Reply #15 on: April 27, 2004, 10:01:00 AM »

QUOTE (lifeforce4 @ Apr 27 2004, 03:39 AM)
PENiX: Yeah I used XBTool to change the X logo awhile back I just thought you were talking about something else.

Logged

lifeforce4

  • Archived User
  • Full Member
  • *
  • Posts: 109
x2 4983 Coloring Tutorial?
« Reply #16 on: April 27, 2004, 10:06:00 AM »

Hey cool thanks for the info. I only used 4981 because I already had it unpacked saved me an extra step and about 4 seconds lol. I will try to do 4983 next.

PENiX: Yeah I got what you are saying I have the latest XBTool 1.0.22.

Thanks,
Kyle
Logged

82ross

  • Archived User
  • Sr. Member
  • *
  • Posts: 463
x2 4983 Coloring Tutorial?
« Reply #17 on: April 27, 2004, 10:21:00 AM »

smile.gif

Logged

lifeforce4

  • Archived User
  • Full Member
  • *
  • Posts: 109
x2 4983 Coloring Tutorial?
« Reply #18 on: April 27, 2004, 12:13:00 PM »

Thank you so much 82ross, I was not understanding how to change the color. I was just putting the RGB values from hex color codes #RRGGBB. Like you have #FF0000 for pure red.

Thanks again,
Kyle
Logged

Psilocybe

  • Archived User
  • Hero Member
  • *
  • Posts: 754
x2 4983 Coloring Tutorial?
« Reply #19 on: April 27, 2004, 12:55:00 PM »

QUOTE (angelfly @ Apr 27 2004, 09:48 PM)
Ok it's done, for those of you who want to mod the flubber from another bios such as X2 4983 or EvoX M7 you can use this small program I made that will go through the xboxkrnl.img and report the offsets you need for editing. Just stick it in the directory with your xboxkrnl.img and either double-click it or run it from a prompt. All kernels I've tested so far have worked. If one doesn't work for you then let me know

Download it here: http://mysite.verizo...x/flubbered.zip

you've gotta reupload that or pm me and i can upload it to one of my sites and host it
it's not working on yours
Logged

Psilocybe

  • Archived User
  • Hero Member
  • *
  • Posts: 754
x2 4983 Coloring Tutorial?
« Reply #20 on: April 27, 2004, 02:41:00 PM »

awsome

can i just ask what the scene geometry section is?  cam angle or something?

also could i recommend you include fstream and do an output file for that?
also is there a way to put what the current value is?  i know it'll just be the first 3 bytes (6numbers) but it would be nice


how do you search for offsets anyway to output it?  i need to look into that as i see where it'd come in handy, don't kow how to code that myself
Logged

82ross

  • Archived User
  • Sr. Member
  • *
  • Posts: 463
x2 4983 Coloring Tutorial?
« Reply #21 on: April 27, 2004, 03:18:00 PM »

CODE
80073F26 00C       fstp    dword ptr [esi+2Ch]; // scene geometry color 1a -   swap with 1b to   make blue
80073F29 00C       fld     ds:flt_80012DB8; Load Real
80073F2F 00C       fst     dword ptr [esi+30h]; // scene geometry color 1b -   swap with 1a to   make blue
80073F32 00C       fld1      ; Load +1.0
80073F34 00C       fstp    dword ptr [esi+34h]; // alpha
80073F37 00C       fld     st(1)     ; Load Real
80073F39 00C       fstp    dword ptr [esi+38h]; // red
80073F3C 00C       fld1      ; Load +1.0
80073F3E 00C       fstp    dword ptr [esi+3Ch]; // scene geometry color 2a -   swap with 2b to   make blue
80073F41 00C       fst     dword ptr [esi+40h]; // scene geometry color 2b -   swap with 2a to   make blue
80073F44 00C       fld1      ; Load +1.0
80073F46 00C       fstp    dword ptr [esi+44h]; // alpha
80073F49 00C       fld     st(1)     ; Load Real
80073F4B 00C       fstp    dword ptr [esi+48h]; // red
80073F4E 00C       fld1      ; Load +1.0
80073F50 00C       fstp    dword ptr [esi+4Ch]; // scene geometry color 3a -   swap with 3b to   make blue
80073F53 00C       fstp    dword ptr [esi+50h]; // scene geometry color 3b -   swap with 3a to   make blue


Scene geometry is just what JbOne labelled it. I havent altered them but i think its just the rest of the scene. IE the pipes n ball bearing models that make up the rest of the thing.
Logged

Robs2u

  • Archived User
  • Newbie
  • *
  • Posts: 32
x2 4983 Coloring Tutorial?
« Reply #22 on: April 27, 2004, 03:34:00 PM »

What hex editor are you guy's using?Cause the one im using in NOT n00b friendly,Please don't flame me i wanna teach myself this without someone walking me through it or using an idiot guide or assmonkey ez software with a pretty gui.I would just be happier doing it myslef :=)
Logged

82ross

  • Archived User
  • Sr. Member
  • *
  • Posts: 463
x2 4983 Coloring Tutorial?
« Reply #23 on: April 27, 2004, 03:37:00 PM »

Hex Workshop is probably the best ive used.

(BTW the code i pasted above isnt from any hex editor.)
Logged

Psilocybe

  • Archived User
  • Hero Member
  • *
  • Posts: 754
x2 4983 Coloring Tutorial?
« Reply #24 on: April 27, 2004, 03:40:00 PM »

alright got ya, the word geometry threw me off i guess, and i didn't look back to see what you quoted there
i use hackman which has everything and is simple to use and freeware, it's on download.com
Logged

lifeforce4

  • Archived User
  • Full Member
  • *
  • Posts: 109
x2 4983 Coloring Tutorial?
« Reply #25 on: April 27, 2004, 03:55:00 PM »

I use HIEW as my HEX editor. I like it because it is so compacked. Do you guys know where the colors for the Logo on boot up are in the BIOS? I rather know so I can HEX Edit the newest BIOS instead of waiting for the next XBTool.

Thanks,
Kyle
Logged

PENiX

  • Archived User
  • Full Member
  • *
  • Posts: 130
x2 4983 Coloring Tutorial?
« Reply #26 on: April 27, 2004, 04:07:00 PM »

Hey thanks, im gonna try this a little later. Seems good enough, im really needing a nice red one =)
Logged

CrakkedOut

  • Archived User
  • Full Member
  • *
  • Posts: 118
x2 4983 Coloring Tutorial?
« Reply #27 on: April 28, 2004, 07:55:00 AM »

umm can someone explain what a scene geometry is?? ive never got deep into hex editing before.....
Logged

82ross

  • Archived User
  • Sr. Member
  • *
  • Posts: 463
x2 4983 Coloring Tutorial?
« Reply #28 on: April 28, 2004, 07:57:00 AM »

Scene Geometry A

0x00063F21      dword ptr [esi+28h] ; // red
0x00063F26      dword ptr [esi+2Ch] ; // green
0x00063F2F      dword ptr [esi+30h] ; //  blue

Scene Geometry B

0x00063F39      dword ptr [esi+38h] ; // red
0x00063F3E      dword ptr [esi+3Ch] ; // green
0x00063F41      dword ptr [esi+40h] ; // blue

Scene Geometry C

0x00063F4B      dword ptr [esi+48h] ; // red
0x00063F50      dword ptr [esi+4Ch] ; // green
0x00063F53      dword ptr [esi+50h] ; // blue

Ive never tested them seperately but it works fine swapping green and red. Ill look into fog a bit later.

Scene geometry is just everything you can see besides the flubber and the fog. Its just the rest of the scene, the pipes and tubes above and below the flubber. Its just a label JbOne gave it all when he started reversing the kernel. It doesnt really mean anything.
Logged

lifeforce4

  • Archived User
  • Full Member
  • *
  • Posts: 109
x2 4983 Coloring Tutorial?
« Reply #29 on: April 28, 2004, 11:31:00 AM »

I have changed the blob on my 4983 and 4981.06 BIOS to blue only because I followed what was said to change it. I am sorry I still dont under stand the color codes I made my blob dissapear and turned it black trying to edit it to this purple color.

angelfly: your program gives offsets of 0x5d9xxx but my hex editor shows the offsets in 0x800xxxxxx. How does that work out? Right now I just use your advice and search for 700800006d959 and go from there.

Thanks,
Kyle
Logged
Pages: 1 [2] 3 4 ... 9