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Author Topic: Flubber And Sound Hacks.  (Read 1210 times)

pdottz

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Flubber And Sound Hacks.
« Reply #135 on: July 16, 2004, 02:42:00 AM »

smile.gif  everything still booted though.
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pdottz

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Flubber And Sound Hacks.
« Reply #136 on: July 16, 2004, 11:53:00 AM »

The-Lynx.
I wonder why D.E. would make a .x with positive coords if I used the exact location and size for that image as I made for my other working text.

Ill make some changes though and see what happens.
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pdottz

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Flubber And Sound Hacks.
« Reply #137 on: July 16, 2004, 01:36:00 PM »

smile.gif sorry.
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Kraven_UK

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Flubber And Sound Hacks.
« Reply #138 on: July 16, 2004, 06:45:00 PM »

XBTC_V0.002 is now available:
What's new & fixed,
 The rather annoying dos window no longer apperears.
 Internal code cleaning, (Smaller file size)

Download: http://xbhacker.co.u...XBTC_V0.002.zip

---------------

atomix:

If I have enough time I'll see if I can get a MAYA template made,
I know not everyone likes 3DS, but with it having a non watermarking trial available I thought it was the best option.
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82ross

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Flubber And Sound Hacks.
« Reply #139 on: July 17, 2004, 10:15:00 AM »

ohmy.gif WinXP SP2 2149)

Only suggestions i can make are:
i) update your tutorial! smile.gif some people might not notice that you dont need certain parts of it anymore.
ii) auto fill the inds and verts with 00's (00's work fine for me) so no additional shifting needs to be done in Hex Workshop.

Great work.

The bigX is a bit more complicated smile.gif
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Kraven_UK

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Flubber And Sound Hacks.
« Reply #140 on: July 17, 2004, 11:29:00 AM »

QUOTE (82ross @ Jul 17 2004, 07:15 PM)
i) update your tutorial! smile.gif some people might not notice that you dont need certain parts of it anymore.
ii) auto fill the inds and verts with 00's (00's work fine for me) so no additional shifting needs to be done in Hex Workshop.

The tutorial will be posted tomorrow.

And the auto fill is due for V0.003

Strange V2 does not output a text file, I'll get this sorted asap.
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pdottz

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Flubber And Sound Hacks.
« Reply #141 on: July 17, 2004, 03:29:00 PM »

smile.gif

this is strictly for my media center box. as soon as theres a way to get rid of that X and just keep text or change the X itself then this will suffice for me smile.gif

thanks zink and kraven.

http://members.cox.n...bphoneslogo.avi

for the headphones, I still got about 30 vertices to work with before I huit 156. so Ill probably add a little more detail to it later on.
I used the x2 4981.67 bios btw.
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Kraven_UK

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Flubber And Sound Hacks.
« Reply #142 on: July 17, 2004, 05:55:00 PM »

pdottz:

That is excellent,
It wont be long before you can change the big X,

ThE-LyNX has extracted about 30% of the model from the bios's, It seems the X is 4 models layerd together, we'll keep you posted.
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Q3A-TaNK

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Flubber And Sound Hacks.
« Reply #143 on: July 17, 2004, 08:09:00 PM »

I have problem I got the X2 4981.67 bios edited the bios by taking out the Traedmark, The flubber intro, and the Xecuter 2 Logo and save the bios then unpacked the edited bios and just put the default flubber settings except for a white background at the xbox logo So I repacked it and flashed it w/ FlashX and when it booted it didnt do the flubber, the TM, and the Xecuter 2 lofo BUT the whole BG was still black expect the top portion of the X in the xbox logo was white  everything else was black Any help?
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pdottz

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Flubber And Sound Hacks.
« Reply #144 on: July 17, 2004, 10:29:00 PM »

Seanic.
no. meshmasher is no longer needed.
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jokk

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Flubber And Sound Hacks.
« Reply #145 on: July 18, 2004, 08:01:00 AM »

m8 bookmark only tested on M8_16_LBA48_IGR_Q-06.bin atm

*updated*

few typo, same offset as m8 1.6 as well.
works just like any other bios.

Thx nghshd for EVTool.
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Kraven_UK

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Flubber And Sound Hacks.
« Reply #146 on: July 18, 2004, 08:13:00 AM »

QUOTE (jokk @ Jul 18 2004, 05:01 PM)
m8 bookmark only test on M8_16_LBA48_IGR_Q-06.bin atm


Thank's I'll check it out, hope it works
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pdottz

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Flubber And Sound Hacks.
« Reply #147 on: July 18, 2004, 09:38:00 AM »

Jusplayn.
I use Blender3d to do all my modeling in.
Since modeling in Blender is almost totally vertex based it's easy to see how many you have used . I still have about 30 more vertices I can use before I reach the limit that my .x file can have.

oh and inserting the image in the bios is the same as inserting text.
except that in blender you have to export selected as STL. and Deep Exploration 3.5 can read that. So it all works out. positioning took about 40 minutes to get it right.
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pdottz

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Flubber And Sound Hacks.
« Reply #148 on: July 18, 2004, 09:43:00 AM »

oh, and for anyone who saw my video.....it's supposed to be red not orange. it looks red on the tv cause thats how I made it in flubbertool, but my cap settings are not tweaked correctly.
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SeanicTheHedgehog

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Flubber And Sound Hacks.
« Reply #149 on: July 18, 2004, 02:38:00 PM »

How come XBTC only works sometimes, with only some .X files, ones i even do by hand and work fine...? is there something special i should do, i tried having them in the same dir, still no good. Its worked once for me on one project.

EDIT: Went back to 001 and everything is gravy now.
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