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Author Topic: Flubber And Sound Hacks.  (Read 1181 times)

DJLotus

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Flubber And Sound Hacks.
« Reply #30 on: April 16, 2004, 07:23:00 PM »

yeah the complex thing did the pulsating thing. when i watched that complex video, it looked (to me anyways) to be more of a sprite than a model.
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heinrich

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Flubber And Sound Hacks.
« Reply #31 on: April 16, 2004, 09:09:00 PM »

I am almost positive that complex built that bios from source, which I imagine would be a bit easier to work with.
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zinkoxyde

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Flubber And Sound Hacks.
« Reply #32 on: April 16, 2004, 10:40:00 PM »

QUOTE (heinrich @ Apr 17 2004, 06:09 AM)
I am almost positive that complex built that bios from source, which I imagine would be a bit easier to work with.

Waaah! I want the source files too!  I can read C++, this ASM shit is giving me a headache.  x86 ASM doesn't even make sense.  Give me a good ol' 68k board  wink.gif
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GameDTX

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Flubber And Sound Hacks.
« Reply #33 on: April 17, 2004, 05:11:00 AM »

Uhumm, i dug out this video complex put tougether a while ago..

stream: http://members.shaw....oko/complex.wmv
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zinkoxyde

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Flubber And Sound Hacks.
« Reply #34 on: April 17, 2004, 06:52:00 AM »

biggrin.gif All I need to do is figure out the 3D format (even with help its like being in a dark room looking for a light switch).  

Teaser: Vid Sans-Flubber

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Videogamebuyer14

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Flubber And Sound Hacks.
« Reply #35 on: April 17, 2004, 07:09:00 AM »

QUOTE (zinkoxyde @ Apr 17 2004, 08:52 AM)
I am sooo close to being able to do the entire 'complex' flubber hack.  I removed the flubber  biggrin.gif All I need to do is figure out the 3D format (even with help its like being in a dark room looking for a light switch).  

Teaser: Vid Sans-Flubber

Man, you are really good. If you need any help, I'll try and help as much as possible. If you need a 3d model to import into the bios, just let me know. It may just be an .x file and follow the vertice layout like if you save a model in .x format and read it, it's just a bunch of numbers, so maybe that's what thier using.....

Are you using hex or ASM?
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82ross

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Flubber And Sound Hacks.
« Reply #36 on: April 17, 2004, 09:00:00 AM »

QUOTE (Videogamebuyer14 @ Apr 17 2004, 04:09 PM)
Are you using hex or ASM?

Bit of both probably biggrin.gif
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DJLotus

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Flubber And Sound Hacks.
« Reply #37 on: April 17, 2004, 10:04:00 AM »

so you have been able to extract the flubber model(s)? do you maybe wnna put them up somewhere so people can mess with it and see what they can do with it (like me)?
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DJLotus

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Flubber And Sound Hacks.
« Reply #38 on: April 17, 2004, 09:11:00 PM »

i guess you have a point there. so pretty much all we can do is wait and hope that he can find the file format. i would take a generic modle, just some little thing, and save it in any 3D file format that i could, and inject it. maybe it'll turn out to be in a raw format, if all he saw was math mumbo-jumbo it may work. cuz isnt that what a raw file is?
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Psilocybe

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Flubber And Sound Hacks.
« Reply #39 on: April 17, 2004, 09:31:00 PM »

maybe this is a dumb question, but which xecuter bios are you working with here anyway?
all values would be the same i guess no matter what bios
zinkoxyde I wish i would have finished filling out my app for rit then i could be there working with you right now.  i do have a friend that goes there

i can see what you are trying to do, but you aren't pointing too much (that i can see) to what to edit where, or what you are looking for while editing
did you disassemble the xboxkrnl.img and start searching for different values or what?  how are you finding the values that you are chaning for the camera angles (i know you mentioned pi, but what let you know that pi would be the magic number)
i would love to mess around with this myself if there were a little more info
if the info is here and i can't see it i guess i don't deserve to be messing with it, but if it's not here please post so i can start experimenting too
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zinkoxyde

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« Reply #40 on: April 17, 2004, 10:37:00 PM »

sad.gif  We'll see a bit later.  I just need to figure out how to create a new 3d object in ASM  blink.gif
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Psilocybe

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« Reply #41 on: April 17, 2004, 11:04:00 PM »

so you are working with the xbox flirt file with ida then and figuring out unnamed variables in the the kernel?
then using the sound to figure out approximately where in the hex code you'll find certain values?
i may take a better look at what you have posted here already tomarrow or later in the week when i have more time, maybe i'm just too tired to figure some of this out right now
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DJLotus

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« Reply #42 on: April 18, 2004, 06:33:00 PM »

jive, very cool.

and NghtShd,
if you come back to check up on this topic, could maybe atleast give us the offsets that messed with X and what not, or give zink a copy off it, it may help
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zinkoxyde

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Flubber And Sound Hacks.
« Reply #43 on: April 19, 2004, 04:25:00 PM »

QUOTE (Videogamebuyer14 @ Apr 17 2004, 10:09 AM)
If you need a 3d model to import into the bios, just let me know. It may just be an .x file and follow the vertice layout like if you save a model in .x format and read it, it's just a bunch of numbers, so maybe that's what thier using.....

I have both indices and vertex lists,  but I don't know how to convert a bunch of points into a 3d program.  Its just a map of X Y and Z data.   I am not sure why the indices have negitive numbers, perhapse I am missing something still.

Here it is for an example:
Xbox Text Logo

I am going to bang on the audio stuff for a while now...
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zinkoxyde

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Flubber And Sound Hacks.
« Reply #44 on: April 20, 2004, 12:34:00 AM »

Okay, the indices aren't negitive numbers, their "compressed"...  
Anyone know enough C++ to write a program that will decompress and recompress this stuff?
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