I am working on a program now. It is very buggy obviously, but I can release it, as long as no one asks me how to use it beyond the little tutortial I'll include. I plan on writing in features to automaticly patch or grab meshes from the bios. You also have to position the meshes by hand right now. This too will be fixed. Lastly, meshes over 125 indices will most likely crash the program.
If you are interested, and know what you are doing here is a taste:
MeshMasher downloadMake your mesh, paste it into the input window (comma dilimited). Out comes a string in the correct format. Paste it into hex workshop, with the correct offsets (provided). Do the same with the indices. You'll need to play with the oreination and stuff. Grab
the xbox text mesh to help you center it (created with this program, but those features are disabled right now). You might also have to play with the face direction (culling order). Like I said, because this is so buggy, hold on to your questions until I get a more friendly version out, or Team Xecuter gets theirs out, sounds like they are further ahead too.
