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Author Topic: Flubber And Sound Hacks.  (Read 1180 times)

mrcmax

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Flubber And Sound Hacks.
« Reply #165 on: July 25, 2004, 08:53:00 AM »

ahh, thanks, so i need deep exploration v2?
i have 3.5 right now
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Kraven_UK

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Flubber And Sound Hacks.
« Reply #166 on: July 25, 2004, 08:56:00 AM »

QUOTE (mrcmax @ Jul 25 2004, 04:56 PM)
ahh, thanks, so i need deep exploration v2?
i have 3.5 right now

Yes, but you will have to use your orginal DXf file for it to work,
Also chack that 3DS is set to use 2 digit coord's
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mrcmax

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Flubber And Sound Hacks.
« Reply #167 on: July 25, 2004, 09:01:00 AM »

do you know where to get deep exploration 2, i have been googling it up for a while now and cant find it
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Kraven_UK

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Flubber And Sound Hacks.
« Reply #168 on: July 25, 2004, 09:08:00 AM »

Sorry, cant help with that one.

Mine came with the XDK
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mrcmax

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Flubber And Sound Hacks.
« Reply #169 on: July 25, 2004, 09:13:00 AM »

ahh, understandable, im new to 3ds max 6, so how do i set it up to use 2 digit coordinates?
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clogicgmather

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Flubber And Sound Hacks.
« Reply #170 on: July 25, 2004, 09:14:00 AM »

QUOTE
ahh, thanks, so i need deep exploration v2?
i have 3.5 right now 
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mrcmax

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Flubber And Sound Hacks.
« Reply #171 on: July 25, 2004, 09:16:00 AM »

clogicgmather, ur my hero! btw great work guys, this stuff is amazing
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pdottz

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Flubber And Sound Hacks.
« Reply #172 on: July 25, 2004, 10:48:00 AM »

smile.gif .  

does anyone know how to hex edit that moo sound that zink did?
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mrcmax

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Flubber And Sound Hacks.
« Reply #173 on: July 25, 2004, 07:08:00 PM »

im guessing he knows the offset for the stock sound, and he probably just converted the moo into hex and added it in there, not sure though
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zinkoxyde

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Flubber And Sound Hacks.
« Reply #174 on: July 25, 2004, 10:22:00 PM »

QUOTE (mrcmax @ Jul 25 2004, 09:11 PM)
im guessing he knows the offset for the stock sound, and he probably just converted the moo into hex and added it in there, not sure though

Nope, I loaded the kernel into CoolEdit 2000 and inserted it right in there.  Then saved it out as a raw dat file. There are only 2 sounds you can change, the other sounds are mathmatical generated.  One is the bubble sound, the other is the thunder.  Its pretty easy to change the note placement for the sounds, but I have been too lazy to explain  unsure.gif
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mrcmax

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Flubber And Sound Hacks.
« Reply #175 on: July 26, 2004, 05:50:00 AM »

wink.gif  great work though
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zinkoxyde

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Flubber And Sound Hacks.
« Reply #176 on: July 26, 2004, 04:40:00 PM »

mad.gif But at least you wont have to buy a $70 chip to make it work.  laugh.gif My precious flubber hacking will not be in vain!!!  Its uber easy to change this one, not like the hex editing that the XBOX text.
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Morglum

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Flubber And Sound Hacks.
« Reply #177 on: July 26, 2004, 06:28:00 PM »

QUOTE (zinkoxyde @ Jul 26 2004, 11:43 PM)
Just so you guys know we've had this for two months.

Its easy to claim you've had it for two months, but there was no proof untill just now. Complex were first in changing the blob to something else and making the proof public, first by over a year infact, Xecuter second and IND are third.
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greengiant

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Flubber And Sound Hacks.
« Reply #178 on: July 26, 2004, 07:18:00 PM »

And its easy to be a prick too. but i guess you know that already.

just ask any of the major guys and u will see who really was first second and third.
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Morglum

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Flubber And Sound Hacks.
« Reply #179 on: July 26, 2004, 07:36:00 PM »

QUOTE (greengiant @ Jul 27 2004, 02:21 AM)
And its easy to be a prick too. but i guess you know that already.

Indeed i do, ive had the missfortune to be around the likes of you, jokko and craize.  wink.gif  Also you need to read over what i said again, i said first to make it public  rolleyes.gif
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