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Author Topic: Flubber Colour  (Read 605 times)

blackout_19

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Flubber Colour
« Reply #75 on: October 18, 2003, 04:11:00 PM »

QUOTE (Xbox-Savage @ Oct 18 2003, 09:45 PM)
QUOTE (blackout_19 @ Oct 18 2003, 07:21 AM)
The startup animation IS stored in the bios in the 256KBytes of flash rom, along with all the drivers and the kernel (23KBytes)

The animation uses directx raw calls to the hardware for both sound and video (since the animation starts before the kernel is loaded) which is why you can't just replace it with a video (since there are no drivers in place at this time)

For it to be modified you would have to be able to re program these native hardware calls.

As mentioned it is not in the mcpx, because this only has 512Kbits of space, which is barely enough for the encryption routines let alone anything else.

wink.gif  everybody knows that (except noobs) , anybody found anything yet?

You say that 'everybody knows that' however if you read this thread from the start you will see that everybody does NOT know that, which was why I was then clearing it up.

Then you act like a complete noob yourself and make out like you've found something new by extracting a bios with xbtool.

dry.gif
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Xbox-Savage

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« Reply #76 on: October 18, 2003, 07:06:00 PM »

QUOTE (blackout_19 @ Oct 18 2003, 09:11 PM)
QUOTE (Xbox-Savage @ Oct 18 2003, 09:45 PM)
QUOTE (blackout_19 @ Oct 18 2003, 07:21 AM)
The startup animation IS stored in the bios in the 256KBytes of flash rom, along with all the drivers and the kernel (23KBytes)

The animation uses directx raw calls to the hardware for both sound and video (since the animation starts before the kernel is loaded) which is why you can't just replace it with a video (since there are no drivers in place at this time)

For it to be modified you would have to be able to re program these native hardware calls.

As mentioned it is not in the mcpx, because this only has 512Kbits of space, which is barely enough for the encryption routines let alone anything else.

wink.gif  everybody knows that (except noobs) , anybody found anything yet?

You say that 'everybody knows that' however if you read this thread from the start you will see that everybody does NOT know that, which was why I was then clearing it up.

Then you act like a complete noob yourself and make out like you've found something new by extracting a bios with xbtool.

dry.gif

rolleyes.gif  sorry i dont have XBOX SDK or VS .Net 2003 in the PC that im am right now  biggrin.gif
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Large Dopant white

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Flubber Colour
« Reply #77 on: October 18, 2003, 08:42:00 PM »

QUOTE (Xbox-Savage @ Oct 19 2003, 04:06 AM)
QUOTE (blackout_19 @ Oct 18 2003, 09:11 PM)
QUOTE (Xbox-Savage @ Oct 18 2003, 09:45 PM)
QUOTE (blackout_19 @ Oct 18 2003, 07:21 AM)
The startup animation IS stored in the bios in the 256KBytes of flash rom, along with all the drivers and the kernel (23KBytes)

The animation uses directx raw calls to the hardware for both sound and video (since the animation starts before the kernel is loaded) which is why you can't just replace it with a video (since there are no drivers in place at this time)

For it to be modified you would have to be able to re program these native hardware calls.

As mentioned it is not in the mcpx, because this only has 512Kbits of space, which is barely enough for the encryption routines let alone anything else.

wink.gif  everybody knows that (except noobs) , anybody found anything yet?

You say that 'everybody knows that' however if you read this thread from the start you will see that everybody does NOT know that, which was why I was then clearing it up.

Then you act like a complete noob yourself and make out like you've found something new by extracting a bios with xbtool.

dry.gif

rolleyes.gif  sorry i dont have XBOX SDK or VS .Net 2003  biggrin.gif

What does that have to do with anything?  uhh.gif

EDIT: Alright, I used XBtool to apply the noani patch to a 'stock' X2_4977 kernel, and then unpacked both to compare xboxkrnl.img. The non-patched xbkrnl.img is actually smaller than the patched one...wierd. Perhaps it's in one of the other unpacked files? Anyway, I was hoping that the noani patch would actually *remove* the animation code; it seems it just removes/zeroes out/whatever the call to it. If the specific call can be found, at least we'll know where the ani code is so we can start fucking with it. It's too bad I don't have the time right now to give it a shot myself... I'll try to make it a goal to at least give my Harvard best at figuring it out. Hopefully, that meager Halo hacking has taught me well. smile.gif
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Xbox-Savage

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Flubber Colour
« Reply #78 on: October 18, 2003, 09:09:00 PM »

QUOTE (Large Dopant white @ Oct 19 2003, 01:42 AM)
Alright, I used XBtool to apply the noani patch to a 'stock' X2_4977 kernel, and then unpacked both to compare xboxkrnl.img. The non-patched xbkrnl.img is actually smaller than the patched one...wierd. Perhaps it's in one of the other unpacked files? Anyway, I was hoping that the noani patch would actually *remove* the animation code; it seems it just removes/zeroes out/whatever the call to it. If the specific call can be found, at least we'll know where the ani code is so we can start fucking with it. It's too bad I don't have the time right now to give it a shot myself... I'll try to make it a goal to at least give my Harvard best at figuring it out. Hopefully, that meager Halo hacking has taught me well. smile.gif

what are the offsets or you didnt use an Hex Editor?
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Large Dopant white

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« Reply #79 on: October 18, 2003, 09:14:00 PM »

smile.gif
There's about a dozen offsets that are different. I'll give 'em to you in a little bit (once I write 'em down), or you can just duplicate what I did.
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Large Dopant white

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« Reply #80 on: October 19, 2003, 06:35:00 PM »

smile.gif That helps quite a bit.... saves me time to find the calls myself.
Now, out of curiousity, what disassembler would you suggest? I could just try some out myself, but knowing your preference would be appreciated.
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4NIC8TOR

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« Reply #81 on: October 21, 2003, 11:12:00 AM »

I would also LOVE to see this go somewhere!  It would be cool as hell if we could change the color of the animation or add in a word or name (like complex did)....the ability to change the angle like that would also be cool.  What ever happened with that?  Complex released that teaser ages ago but never released anything....I had the impression that they intended to.  Anyway, keep up the great work guys!
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Xbox-Savage

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« Reply #82 on: October 23, 2003, 09:42:00 PM »

iamwithstupid.gif


sad.gif  nothing yet here
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NghtShd

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« Reply #83 on: November 26, 2003, 06:45:00 AM »

smile.gif).

There's more stuff for the surfaces around the X and such, but that should get you started.

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lantus

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« Reply #84 on: November 26, 2003, 12:56:00 PM »

just to clear some stuff up...

the anim is definetly stored in the kernel. Its all DirectX.

Ben Jeremey is generally correct however there *are* some textures used in it...its not all vertex, index and primative info.

whether a new bios that is released with the ability to inject your own textures remains to be seen...

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BlaBLong

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Flubber Colour
« Reply #85 on: December 25, 2003, 03:24:00 PM »

Okay first of all merry X-mas to everbody!!!!
I was wondering, i've changed the color of the xbox logo and turned the animation off with XBtool using the X4979 bios, and it looks great. Now i was wondering if it's possible to turn the animation on and what the color of the animation will be or will it freeze because of the color change?
I can't test it for myself because i've an lpc mod v2, so an bad flash would be deadly.
I hope somebody wise know's the anwser for this mind buggling question!
Grtz,
BlaBlong
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82ross

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« Reply #86 on: December 29, 2003, 04:15:00 PM »

Anyone know how big the animation is? In terms of, if it was removed there would be more space for hacks.

Sorry, stupid question answered about 5 posts above.
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