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Author Topic: Splinter Cell Exploit For Real...  (Read 587 times)

fixxxer575

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Splinter Cell Exploit For Real...
« Reply #15 on: January 14, 2004, 01:58:00 PM »

How do you edit the splinter cell saved game to load evox?
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Chicken Scratch Boy

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Splinter Cell Exploit For Real...
« Reply #16 on: January 14, 2004, 06:01:00 PM »

beerchug.gif
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ybothers

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Splinter Cell Exploit For Real...
« Reply #17 on: January 15, 2004, 04:28:00 PM »

lol, yah better buy the current on stock release now or otherwise, M$ will patch it!!!
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lordvader129

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Splinter Cell Exploit For Real...
« Reply #18 on: January 15, 2004, 06:17:00 PM »

which xbe does the exploit launch at first? is it default.xbe?
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lordvader129

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Splinter Cell Exploit For Real...
« Reply #19 on: January 16, 2004, 08:11:00 PM »

thanks
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RiceCake

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Splinter Cell Exploit For Real...
« Reply #20 on: January 17, 2004, 08:47:00 PM »

Hopefully someone can at least cleanup this hack. Seems like there's alot more useless shit in here, especially some of the install.xbe's...which is odd considering you can't open the DVD tray.

EDIT: Erm, nm, http://xboxfiles.web1000.com/ has a clean copy, albeit the NFO is confusing.
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RiceCake

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Splinter Cell Exploit For Real...
« Reply #21 on: January 18, 2004, 07:24:00 AM »

smile.gif.
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LafferUSA

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Splinter Cell Exploit For Real...
« Reply #22 on: January 18, 2004, 09:19:00 PM »

I have edited the Splinter Cell Gamesave Hack with Morden's Audio Package. I will send a link in a few.

Illegal file!


Sorry you must find your own "Install.xbe" for it. Use the one from Mordens if you need it.
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mgillaus

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Splinter Cell Exploit For Real...
« Reply #23 on: January 20, 2004, 12:42:00 AM »

the install.xbe can be any .xbe file you want, as long as its habibi signed with xbe dump, just get a copy of evox or whatever u want it to load, and get the default.xbe file from it, rename it to install.xbe and sign it and chuck it in there and you should be fine
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Mordenkainen

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Splinter Cell Exploit For Real...
« Reply #24 on: January 20, 2004, 07:58:00 AM »

LafferUSA,

Not that I mind people changing my package, it would be nice to be notified!


Oh and I want everyone to be aware that this package will NOT work as is... Not even if you add install.xbe!

It was based on the MA package, and it still "thinks" its the MA package... So it will not function properly.


Morden.
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LafferUSA

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Splinter Cell Exploit For Real...
« Reply #25 on: January 20, 2004, 10:29:00 AM »

QUOTE (Mordenkainen @ Jan 20 2004, 05:58 PM)
LafferUSA,

Not that I mind people changing my package, it would be nice to be notified!


Oh and I want everyone to be aware that this package will NOT work as is... Not even if you add install.xbe!

It was based on the MA package, and it still "thinks" its the MA package... So it will not function properly.


Morden.

UPDATED**Morden's SplinterCell Audio Hack is fixed. Redownload the rar from the link above.

By the way sorry for not notifying you Morden, I figured I didn't edit it, I just merged the two hacks together.
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[m]odifie

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Splinter Cell Exploit For Real...
« Reply #26 on: January 20, 2004, 04:52:00 PM »

QUOTE (RiceCake @ Jan 18 2004, 06:47 AM)
albeit the NFO is confusing.

One of the least confusing NFO's I've seen in a long time. This exploit works flawlessly. Nice work.
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LafferUSA

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Splinter Cell Exploit For Real...
« Reply #27 on: January 20, 2004, 06:06:00 PM »

I fixed the "Mordens_Audio_hack_Splinter Cell" package I made a couple days ago. It is now fixed and working properly.

Here's the link for you lazy people.

Illegal File!
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Y2X

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Splinter Cell Exploit For Real...
« Reply #28 on: January 21, 2004, 06:49:00 AM »

Still cant get the save inside the AR so I can transfer to memory card.

Downloaded latest audio hack, inserted habibi signed install.xbe file but still get the same message "This is not a valid Xbox save".
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anjilslaire

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Splinter Cell Exploit For Real...
« Reply #29 on: January 21, 2004, 08:14:00 AM »

Works great, Laffer.

Morden, maybe you can use this to make a v4 Splinter Cell package.
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