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Author Topic: New Mc360 Fav List?  (Read 1168 times)

RideAvenger3486

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New Mc360 Fav List?
« Reply #45 on: October 18, 2006, 11:39:00 PM »

check this out... its complete... let me know if u wanna know how... =-)

http://s47.photobuck...nt=100_2769.flv
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THEKIDD

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« Reply #46 on: October 19, 2006, 02:46:00 AM »

QUOTE
ok now my question is.... how do i extend this white box? i cant seem to stretch it out to the size of my wide icons.... =-( heres what it looks like now on my box.... ple ple ple please help =-)



that looks gd i did not think of doing that

wut do u mean?
do u mean the width of the box
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THEKIDD

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« Reply #47 on: October 19, 2006, 03:41:00 AM »

ooh ok i get wut u mean i tried it myself
the only way u can probly sovle that is by making a new texture or edit the on there

like i did i made a texture
http://img222.images...nshot002lx8.png
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Loaded_Gun_Complex

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« Reply #48 on: October 19, 2006, 11:42:00 AM »

Holy shit thats kool. When will it be available for download?
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THEKIDD

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« Reply #49 on: October 19, 2006, 12:55:00 PM »

RideAvenger3486
i get wut u are saying but it would be 2 much to have all those buttons and then make them alpha 45% alot of work but ima give it a try to see how it looks

Loaded_Gun_Complex, right now is just a mod of a mod we a working on so i dont even know when, but u can do it by just downloading the Marketplace Mod and editing it.
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manturafs

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« Reply #50 on: October 19, 2006, 05:27:00 PM »

yeah, that's what i did with my custom icons, but you used the wide icons.  loook great.  i'm glad you guys like the code, but it was all your ideas. smile.gif

but thekidd is right.  it'd be nice if something could look that good, but without having to make two buttons for each item.  is that possible?
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THEKIDD

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« Reply #51 on: October 19, 2006, 06:32:00 PM »

QUOTE
is that possible?


lol i donno im new to xml u tell us if it is

right now i like the way it looks so im leaving it like this but ima continue messing with it
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roormonger

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New Mc360 Fav List?
« Reply #52 on: October 19, 2006, 07:00:00 PM »

You can make an image or text  transparent by adding the line
<colordiffuse>55xxxxxx</colordiffuse>

The 55 being half opacity I believe and the xxxxxx is color just like the lines of code you use in a cof file for the text. So not only could you change the transparency of it but you could add a tint to it as well.
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roormonger

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« Reply #53 on: October 19, 2006, 07:32:00 PM »

If you want to use two different controls for each button, one for focused and one for non-focused you could make the focused texture   <texture>buttonfocus.png</texture>

It is a transparent highlight image that is used for alot of buttons in MC360. All you would have to do to make it work is not add any conditional visibility to the nonfocused one and just add it to the focus so it wuld just overlay it and give it the appearence that it is one highlighted image.

I will work on it a little and see what I can't come up with. I am saying all this off the top of my head so don't chop my head off if I am wrong.
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roormonger

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« Reply #54 on: October 19, 2006, 08:43:00 PM »

QUOTE(Here's the code for the apps menu which is what I messed with)

      <control>
        <description>Favorites Apps menu</description>
        <type>buttonscroller</type>
        <id>107</id>
        <posx>375</posx>
        <posy>205</posy>
        <width>220</width>
        <height>40</height>
        <visible>[Control.HasFocus(7) | Control.HasFocus(107)] + Skin.HasSetting(favapps)</visible>
        <texturefocus>button-focus.png</texturefocus>
        <texturenofocus>guide-listcontrol-nofocus.png</texturenofocus>
            <animation effect="fade" time="100">WindowOpen</animation>
        <font>font12</font>
            <include>TextcolorBlack</include>
            <include>shadow-grey</include>
        <align>left</align>
        <aligny>top</aligny>
        <textoffsetx>45</textoffsetx>
        <textoffsety>10</textoffsety>
        <onup>107</onup>
        <ondown>107</ondown>
        <onleft>7</onleft>
        <onright>2</onright>
        <numbuttons>4</numbuttons>
        <buttongap>5</buttongap>
        <orientation>vertical</orientation>
        <defaultbutton>1</defaultbutton>
        <movement>3</movement>
        <alpha>0</alpha>
        <wraparound>true</wraparound>
        <smoothscrolling>true</smoothscrolling>
        <buttons>
          <button id="1">
            <label></label>
            <onclick>XBMC.RunXBE(F:\Apps\App1\default.xbe)</onclick>
            <texturenofocus>LNS.jpg</texturenofocus>
          </button>
          <button id="2">
            <label></label>
            <onclick>XBMC.RunXBE(F:\Apps\App2\default.xbe)</onclick>
            <texturenofocus>SHILL.jpg</texturenofocus>
          </button>
          <button id="3">
            <label></label>
            <onclick>XBMC.RunXBE(F:\Apps\App3\default.xbe)</onclick>
            <texturenofocus>WORKGROUP.png</texturenofocus>
          </button>
          <button id="4">
            <label></label>
            <onclick>XBMC.RunXBE(F:\Apps\App4\default.xbe)</onclick>
            <texturenofocus>DVD_DRIVE.png</texturenofocus>
          </button>
          <button id="5">
            <label></label>
            <onclick>XBMC.RunXBE(F:\Apps\App5\default.xbe)</onclick>
            <texturenofocus>Videos_eng.png</texturenofocus>
          </button>
        </buttons>
      </control>


All I did was change the guide-listcontrol-focus.png to button-focus.png and now it will overlay any <texturenofocus> you may set for a button. Pretty simple right. Oh and I moved the buttons to the right 10 pixels.
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roormonger

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« Reply #55 on: October 20, 2006, 05:22:00 AM »

So like I said if you wanted an alpha image why not just have 1 control for each state and just use color diffuse. That way you could still use one image.

I can't believe you don't like the highlight, It so matches the way every other button in MC360 highlights.
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THEKIDD

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« Reply #56 on: October 20, 2006, 12:54:00 PM »

can i get that texture u used to make the highlight
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roormonger

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« Reply #57 on: October 20, 2006, 05:18:00 PM »

It's built in MC360. I would not have posted that and left everyone hanging.
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THEKIDD

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« Reply #58 on: October 21, 2006, 06:22:00 AM »

ok but wutz the path to the texture then .
'

i made like 2 icons but i used the same template if u comeup with a nice one ill help out a little
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roormonger

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« Reply #59 on: October 21, 2006, 06:45:00 AM »

QUOTE(THEKIDD @ Oct 21 2006, 08:29 AM) View Post

ok but wutz the path to the texture then .
'

i made like 2 icons but i used the same template if u comeup with a nice one ill help out a little

QUOTE(this is for the button menu control)

<texturefocus>button-focus.png</texturefocus>


and you just add your texturenofocus to each button as normal.


And why not just use the wide icons, they are pretty much perfect for the job.
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