QUOTE(elmo_sni @ Dec 25 2006, 07:58 AM)
but... those ARE widescreen resolutions... 720 & 1080 mean 1280x720 & 1920x1080... both are widescreen now if you would like to add a couple more vertical pixels then sure... itll be full screen. thats probably what you don't understand. when someone says 720 or 1080 they ARE talking about widescreen no questions asked they are talking about the 1280x720 & 1920x1080
learn my friend
http://en.wikipedia.org/wiki/1080pthe picture at the bottom of that page should help you to understand the widescreen and full screen...
OMG my friend WTF LOLOLOL STFU BBQ!
I don't understand why you link to the article on Wikipedia about 1080p. That resolution has got nothing to do with the subject.
The Xbox, however, supports
1080i:
QUOTE
1080i is shorthand name for a category of video modes. The number 1080 stands for 1080 lines of vertical resolution, while the letter i stands for interlaced or non-progressive scan. 1080i is considered to be an HDTV video mode. The term usually assumes a widescreen aspect ratio of 16:9, implying a horizontal resolution of 1920 pixels and a frame resolution of 1920 × 1080 or about 2.07 million pixels, and a field resolution of 1920 × 1080 / 2 (because it's interlaced) or about 1.04 million pixels.
Like the article said, usually it's 1920 pixels wide. It doesn't have to be, though. I can imagine 1080i with an aspect ratio of 4:3 having a resolution of 1440x1080 (interlaced, off course). For a few rare and older TV's, this gives an enormous boost in quality.
Chances are slim that the MC360 team will release a 1080i version with a 4:3 aspect ratio. Technically, it's perfectly possible. However, like the team says, 1080i almost asks too much of the Xbox. It really is pushing the hardware to it's limits. The most optimal situation with the Xbox is a widescreen LCD (or a good CRT) with a native resolution of 1280x720 or higher and the Xbox on 720p.