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Author Topic: Xbgm#  (Read 362 times)

kayaweed

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Xbgm#
« Reply #15 on: October 01, 2004, 11:15:00 AM »

WarriorSan:
Thanks
I hope it is usefull.

ddkore:
If you did build it for OSX, i will love to put the binarie on the project website.
Thanks for helping.

rabside:
I don't know exactly what you are talking about.
I will check it.

Also i allready thinking to support rar file, but i didn't find any good librairy to handle it.

Maybe in next release.

Right now  i am testing XBGM# with mono 1.0.2 and gtk 1.0.2
http://forge.novell....ject/?monowin32

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kayaweed

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Xbgm#
« Reply #16 on: October 30, 2004, 02:50:00 PM »

New release XBGM# 0.6

The following is done for xbgm# 0.6 and more to come:
* Started to rewrite the xiso classes.
* Add decompressing xiso to your XBOX game directory for other dashboard Evolution-X, XBMC.
* Add check free space before uploading ISO.
* Fix pb with '/' when extracting xbox game dir into a dir.
* Use new version of SharpZipLib from ICSharpCode.

I create a nsis xbgm# Win32 Combined Installer here distributed under the terms of the MPL and GPL licence.
You can now run XBGM# on windows without having Mono installed in your system, using MS .NET Framework.
I wrote an english and french tutorial using XBGM#.
It also work using the last mono framework, mono 1.0.2 and gtk 1.0.2.
I also want to remenber than GTK is themable, so you can easily change the look of the interface.
If you have any problem with email me, so i could make a good FAQ to help users.
Also if you could send me screenshot of XBGM# working on any OS with your theme i would apreciated it.
I would love to get an Ebuild or any binaries packages for Linux distribution like Debian, RedHat, Gentoo or any other.

XBGM# Web Site
Thanks
KaYa
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GamerBR

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Xbgm#
« Reply #17 on: December 24, 2004, 02:09:00 PM »

Since the born of this program I tried to install it around 5 times(with differente versions),downloaded all the shit needed,and none of tries worked... mad.gif
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kayaweed

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Xbgm#
« Reply #18 on: December 26, 2004, 04:58:00 AM »

New release XBGM# 0.7

I'm sorry for the lack of updates.
XBGM# development hasn't stopped it's only slowed down due to lack of time and a lot of test with the GUI.
The following is done for xbgm# 0.7 and more to come:
* Add Log view tab.
* Add Tools tab (Xbox and PC).
* Allow to format Xbox drive.
* Allow to file MD5.
* Fix/Remove thread on Linux.
* Memory cleanup.

Now XBGM# run on Win32 without a the command line window open in background. See INSTALL.TXT for details.
Update xbgm# Win32 Combined Installer here.
Update english and french tutorial using XBGM#.

XBGM# as been fully test on Avalaunch 0.49.3 using mono 1.0.5. I would suggest to update to the lastest version mono and Avalaunch.

When using mono 1.0.5, the look of XBGM# will change. I have not found why yet.
So you might want to use mono 1.0.4 to get the same theme as my screenshot.

More info at: XBGM#   smile.gif

GamerBR:
Could you give me more info. Because there is no way it could not work.
On win32, if you use the installer, XBGM# should work without changing anything.
So if you get any error, please send it to me, in order to help you. beerchug.gif
Also i re-test the installer on my girlfriend computer and it works great. uhh.gif
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kayaweed

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Xbgm#
« Reply #19 on: December 27, 2004, 03:51:00 AM »

Manage Titles can only work with Avalaunch because the dashboard send me all the info i need. If you want to do it with a another dashboard, you need to do everything, scan, traverse  the directory to get the size of the game. But you can not get the pictures and all other options (slack, ID, free space). So it is possible with a lot of work.

Also if i add a tool tab, it was to get all option propose by avacontrol. It is not very usefull, but i add every option i need. Since i did have to install a new xbox, i add this feature.

I have not use gladesharp because at the time i start the project, glade was not complete with GTK#.

I know MyWindow.cs is very big and it is bad. With glade it will be smaller but i don't feel like rewrite it because it won't add anything (not even a nice open file window). Aslo i am not use to class and namespace, (i have only develop in C before never C++) . So normaly, it could be easily split in file for the GUI (tab and toolbar) and other like configuration stuff. Hopefully with any nice C# IDE MyWindow.cs get easily readable with  the region.

I would love to get some help. To get some new idea and to get XBGM# nicer and better. Actualy to make XBGM# rocks. I wish to get XBGM# the game Manager and xISO tools reference for Linux And Win32.

What kind of polish do you think of? On linux, i have some size police problem.

XBGM# Web Site
Thanks
KaYa
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b1ackmai1er

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Xbgm#
« Reply #20 on: December 27, 2004, 07:42:00 AM »

I managed to get this running by copying and modifying "eyedeas" batch files.

Thanks b1m1
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kayaweed

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Xbgm#
« Reply #21 on: December 27, 2004, 09:08:00 AM »

In order to use monoLaunch, you need to copy all sharp dll from
C:\Program Files\Mono-1.0.5\lib\mono\gtk-sharp\*.dll  to the binary directory of XBGM#.
If you have not copy all sharp dll, you need to launch XBGM from mono.bat.

Here is an example of the batch file.

@ECHO OFF
SETLOCAL
SET PATH=C:\PROGRA~1\Mono-1.0.5\bin;%PATH%
SET MONO_PATH=C:\PROGRA~1\Mono-1.0.5\lib
SET MONO_CFG_DIR=C:\PROGRA~1\Mono-1.0.5\etc
==> "C:\Program Files\Mono-1.0.5\bin\mono.bat" "xbgmsharp.exe" %*  with DOS window
or
==> monoLaunchW.exe xbgmsharp.exe  without DOS window
ENDLOCAL

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kayaweed

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Xbgm#
« Reply #22 on: March 14, 2005, 10:13:00 AM »

Hi all,

I am about to release xbgm# 0.8, and here are some new features avalaible:
* Add Batch support for Upload ISO.
* Add thumbnail image when exporting game HTML list.
* Allow to shutdown xbox after Upload ISO.
* Remove Tools tab (Xbox and PC).
* Refresh Xbox game menu when its finished sending the ISO's to the XBox.

Also in order to answer to fn0000rd.
I don't include xbgmsharp.sh anymore because many Linux system include mono binarie in the path as write in the INSTALL.TXT file.
To call xbgmsharp, just type:
CODE

mono xbgmsharp.exe

Here is a working Makefile:
CODE

ifndef TARGET
   TARGET=./bin
else
   TARGET=./bin/$(TARGET)
endif

MCS=mcs
ifndef (RELEASE)
   MCSFLAGS=-debug --stacktrace
endif

LIBS=-lib:/usr/lib/mono/1.0 -lib:/usr/lib/mono/gtk-sharp


XBGMSHARP_EXE=$(TARGET)/xbgmsharp.exe
XBGMSHARP_PDB=$(TARGET)/xbgmsharp.exe
XBGMSHARP_SRC=./AssemblyInfo.cs \
   ./Main.cs \
   ./MyWindow.cs \
   ./Dialog/DeleteDialog.cs \
   ./Dialog/PrefDialog.cs \
   ./Dialog/RenameDialog.cs \
   ./Xiso/xisoinfo.cs \
   ./FTP/FTPClient.cs \
   ./FTP/FTPControlSocket.cs \
   ./FTP/FTPException.cs \
   ./FTP/FTPReply.cs \
   ./Dialog/ProgressDialog.cs \
   ./Xiso/xisothread2.cs


XBGMSHARP_RES= -resource:./pixmap/reboot.png,reboot.png -resource:./pixmap/shutdown.png,shutdown.png -resource:./pixmap/xbgm.png,xbgm.png -resource:./pixmap/xbgmicon.png,xbgmicon.png -resource:./pixmap/xbmc.png,xbmc.png -resource:./pixmap/infoicon.png,infoicon.png -resource:./pixmap/xbgmicon.ico,xbgmicon.ico -resource:./pixmap/edit.png,edit.png -resource:./pixmap/launch.png,launch.png -resource:./pixmap/play.png,play.png

$(XBGMSHARP_EXE): $(XBGMSHARP_SRC)
   -mkdir -p $(TARGET)
   $(MCS) $(MCSFLAGS) $(LIBS) -r:ICSharpCode.SharpZipLib.dll -r:atk-sharp.dll -r:gdk-sharp.dll -r:glib-sharp.dll -r:gtk-sharp.dll -r:System.Data.dll -target:exe -out:$(XBGMSHARP_EXE) $(XBGMSHARP_RES) $(XBGMSHARP_SRC)


# common targets

all:   $(XBGMSHARP_EXE)

clean:
   -rm -f "$(XBGMSHARP_EXE)" 2> /dev/null
   -rm -f "$(XBGMSHARP_PDB)" 2> /dev/null


# project names as targets

xbgmsharp: $(XBGMSHARP_EXE)

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kayaweed

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Xbgm#
« Reply #23 on: March 23, 2005, 09:09:00 AM »

Gentoo support,  here is the ebuild to build xbgm for gentoo OS.

CODE

# XBGM# ebuild
# 23/03/2005 Kaya

DESCRIPTION="Xbox Game Manager and xISO utils"
HOMEPAGE="http://xbgm.sourceforge.net/"
SRC_URI="http://organact.mine.nu/debian/unstable/xbgmsharp_0.7.orig.tar.gz"

LICENSE="GPL-2"
SLOT="1"
KEYWORDS="~x86"
IUSE=""

inherit mono

DEPEND=">=dev-lang/mono-1.0.6
   >=dev-dotnet/libgdiplus-1.0.6
   >=dev-dotnet/gtk-sharp-1.0.6"

RDEPEND=">=dev-lang/mono-1.0.6
        >=dev-dotnet/libgdiplus-1.0.6
   >=dev-dotnet/gtk-sharp-1.0.6"

src_unpack(){
   unpack ${A}
}

src_compile(){
   cd ${WORKDIR}/xbgmsharp-0.7/src   
   make
}


To create a portage overlay, you need to add the following to your /etc/make.conf:
CODE

PORTDIR_OVERLAY="/usr/local/portage"

To make things simple, as root execute this command:
CODE

# mkdir /usr/local/portage && echo 'PORTDIR_OVERLAY="/usr/local/portage"' >> /etc/make.conf


We can now copy the ebuild to the overlay with a new version number, but first, we need to make the right directory for it:
CODE

# mkdir -p /usr/local/portage/app-misc/xbgm


Now we can copy over the ebuild to the new location:
CODE

cp xbgm-0.7.0.ebuild /usr/local/portage/app-misc/xbgm/xbgm-0.7.0.ebuild


Making a Digest:
CODE

ebuild /usr/local/portage/app-misc/xbgm/xbgm-0.7.0.ebuild digest


Then emerge:
CODE

emerge xbgm


Have fun.
KaYa
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kayaweed

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Xbgm#
« Reply #24 on: April 22, 2005, 02:30:00 PM »

Good News!!, Big work done!!
New release XBGM# 0.8:

* Added support for multiple xISO files upload.
* Allow to shutdown xbox after uploaded xISO.
* Allow to refresh xbox game menu after uploaded xISO.
* Removed Tools tab (Xbox and PC).
* Added thumbnail image when exporting game HTML list.
* Added average speed and a timer when uploading xISO (thanks to Pascal Giard).
* All code have been split.

Made english and french tutorial in HTML.
Complete FAQ.
Updated xbgm# Win32 Combined Installer here.
Also Pascal Giard release XBGM# - unofficial Debian package. More info here.
The Debian package is also working with Ubuntu.
I release an unofficial Ebuild package for Gentoo (thanks to nickeh for testing).
All source are available via CVS.

Hope you enjoy!
Please feed back.

http://xbgm.sourceforge.net/
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Teitoku

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Xbgm#
« Reply #25 on: April 24, 2005, 11:14:00 AM »

Here's a single screenshot of two things.

(IMG:http://nobox...com/img/xbgm.png)

#1, the shortcuts made by the installer point to a non-existant .bat file.  There's the installation directory in the shot. I have to start it by dragging one EXE onto the other.

#2, what's up with all the broken filesize stuff on the right side? Is it supposed to work?

This is pretty sad for a 200MB program.

This post has been edited by Teitoku: Apr 24 2005, 06:16 PM
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Snipes

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Xbgm#
« Reply #26 on: April 24, 2005, 12:01:00 PM »

I know that this program is "optimized" for Avalaunch, but does that mean it will not work with Evox?  My config settings are correct, but when refreshing (scan titles), no apps/games appear in the program.  And all the information on the right side appears to be broken as well.   Clicking on XBMC does nothing either.  The batch file has correct pathnames, so what's wrong??
0.8 appears to have a few bugs.
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koSmiQ

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Xbgm#
« Reply #27 on: April 24, 2005, 11:41:00 AM »

Downloaded this one a few moments ago and tested it.
Here are a few remarks:

1. the shortcut points to a .bat file that is not created (as aldready stated).
2. during the install when you choose what to install/download the information about the choices is switched. When focus is on Mono it says "install XBGM# and reverse.
3. I get a strange error when running it. If I scan my titles and then switch view to another tab (in the program) it will all go blank. I can see the lineout of the program and the buttons. But all notices about the buttons is empty and yellow. All text is gone.

This app will probably end up very good after some bugfixing and development. Keep up the good work!
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kayaweed

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Xbgm#
« Reply #28 on: April 24, 2005, 04:43:00 PM »

koSmiQ:

1) In the setup the install/download information is switched. I fixed it on CVS.

2) Also i re test the installer and the bat file is create. the desktop link point to the bat file. At least you need to edit it to match your mono version. I would need more info to correct this.

3) I never get this problem, switch view to another tab and get the scan titles go blank. I will test  but i need more info.

I beleived i need to release a debug version to help you out.

Snipes:

>It will not work with Evox? .. no apps/games appear in the program
That's normal with EvoX you can only upload game. (Actually it is not working well if not using avalauch, i have rewrite it the week-end).
The scan titles part works ony with avalaunch. I don't show the error msg on windows due to the thread. I will also handle this soon.

Teitoku:
>#2, what's up with all the broken filesize stuff on the right side?
I don't see you image,  and i never see a problem about broken filesize.
Can you please send the screenshot to me by email.


Thanks to all of you for giving me feedback.
I will do my best to help you.
Kaya
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Teitoku

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Xbgm#
« Reply #29 on: April 24, 2005, 06:10:00 PM »

email sent.

I don't know why the X-S forums won't let me display pictures; it always drops part of the URL when I leave one.  I tried fixing it too many times I guess, now I can't edit that post anymore.    

here's the URL again anyways:  http://nobox...com/img/xbgm.png


See^  It did it again.   It should be nobox...com


This post has been edited by Teitoku: Apr 25 2005, 01:12 AM
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